Jump to content

scel5525pro2

Developers
  • Posts

    23
  • Joined

  • Last visited

Posts posted by scel5525pro2

  1. Making ui by code is hard, trying to perfect stuff, etc etc, having a UI editor would be pretty nice, inside the map section, instead of physics properties and other stuff it should be properties like ui color, ui size, position, and some basic functions. Heres some stuff that would be great in the ui editor:

    Objects:
    Frame: Just a normal flat frame

    Button: A ui button

    TextLabel: A button but not clickable

    ImageButton: A button but with an image

    ImageLabel: Imagebutton but not clickable

    Tools:
    Rounded corners: From 0-1.0 you select how rounded the corners are of an object, 1.0 is a circle if the object is squared, with rounded corners it would be cool if you made it so we can select which corners to round, bottom left, top right, top left, bottom right

    Color picker: For background color of the objects, textcolor and border color if its supported

    Borders: You can add a border and you can put how many pixels wide it is, it will follow the curve of the rounded corners too (optional: you can add a setting to make it blurry from 0-1.0 so the borders go like smoothly out)

    Rotation: You can rotate the object by typing in the degrees (0-360) and left to right only ofcourse because its 2D

    Glow: I don't know if this is possible, but adding a setting to make the ui object look like its glowing, im gonna guess this would be very hard though.

    • Like 2
    • Upvote 1
  2. Having arrows on each side for the move and scale tool would be neat, for people like me who dont like using multiple viewports, especially to move them up and down, something like this would be insanely helpful. The idea is if you hold your mouse of the arrows and drag it, it will follow the direction, if ur holding the upwards arrow u can pull it down and up, if your holding left arrow u can pull it left and right etc etc. The same for the scale tool except instead of dragging it to there it just brings the face to where you drag the arrow

    image.png

    • Upvote 1
  3. Just now, Josh said:

    Ultra uses backslashes in file names, for future consistency with Linux and Mac, and because it is easier to type "/" then to always remember to use a double forward slash in your code "\\". This normally works with no issues, but can cause a problem with some Win32 API commands, so you can just switch it to a Windows path like so:

    s = s.Replace("/", "\\")

    Does Ultra Engine’s LoadDir use / or \? If it uses / i could do something like LoadTable(LoadDir(NewPath))

  4. Will Ultra Engine allow us to change/add graphic settings to our game, stuff like dlss and fsr? Also will Ultra Engine just be a terrible graphics game engine because from these pictures it looks a bit pixelated. Thanks for reading and responding


    image.png.aaa5ecc83310c30df38a6abbe0504abd.pngimage.png.e6a7b4b7c4d22c20080cb32e859d7fee.png

  5. Just now, Josh said:

    Mobile is not supported yet, but Oculus Quest support is a high priority, and it’s running on Android. Basis universal texture format is supported. This provides an intermediate texture compression format that works with both PC and mobile.

    by mobile is not support yet, you have plans to make compatible with mobile?

  6. On 8/31/2023 at 10:35 PM, Josh said:

    The install and update system logs activity on our server and includes IP address and user ID. It only logs the calls the client application makes to the server for installing and downloading updates, not any activity or information that occurs on your computer.

    You do not have to mention Ultra Engine anywhere in your game (credits, documentation, etc.)

    There is this in the EULA:

    However, I am going to remove the part about "what we judge to be threatening or obscene" (it's boilerplate) because it is not my job to make moral judgements about what you make with the engine, and U.S. law will suffice.

    Additionally, the license that is being sold right now cannot be used in military or government contracts, or by companies with excess in 100,000 USD annual revenue. (I plan to offer an enterprise version in the future for these customers.)

    https://www.ultraengine.com/eula

    Will we be able to create apps for ios/mobile? if so will files and stuff still work or will it be different?

  7. So as the title says, im wondering if the code has any limits when using ultraengine (LUA), i dont have bad intentions but will the program limit parts of code such as logging IPS and being able to access the pc, create keyloggers etc. Also wanna know will there be some type of credits like unity when u open a ultra engine program (Will it show a text for 10 seconds saying “POWERED BY ULTRAENGINE”)? Would thr owners care if we made something bad with their program or are we just allowed to create anything

  8. 53 minutes ago, Dominic900 said:

    Hello SCEL5525PRO2,

    Yes it has a visual editor. Some have been testing it (not sure who) but it is under testing as it develops. For comments on testing see the forum thread "editor feedback" under general forum.

    Hope this helps you. :-)

    I just installed the application but i get Authentication Error do you know why?
    I try to login but it doesnt work and im just following the instructions and it also does red checkmark on everything but thats not true
    image.png.a513fa226224bdf474f5260c1697b330.png
    image.thumb.png.907cfcc8289bcdb82dca90dc00707daa.pngimage.thumb.png.da06dc20ec8c800bf582b89a7c3890e2.pngimage.png.6ce136f49a796afc531a07963057aba7.png

  9. 2 minutes ago, Josh said:

    Thank you. Development is going fast but if I hit some snags I will take whatever time is needed to get it right.

    Final question i promise: will we be able to use the 3d editor or will we have to code in our own window, import our own stuff like that. Ive seen the videos on leadwerks channel showing the api and it seemed like it was doing using visual studio code and not like the new editor which was showcased later on.

  10. 2 hours ago, Josh said:

    Keys will be sent out closer to release, but I believe you can enter them pre-release and it will just unlock when the app is published.

    Thank you! I just bought the steam standard one. Can't wait for it to release and use it. Is there an estimate as to when it will release? Hoping this summer break since i have allot of free time on my hands right now.

    • Thanks 1
  11. So ive been hearing about ultra engine but i dont fully understand it yet. I was gonna but leadwerks today as its on discount but then i heard about ultra engine replacing leadwerks? What does that meam? Does it mean that leadwerks will be discontinued in favor od ultra engine? Or will ultra engine replace leadwerks on steam and if u own leadwerks u will own ultra engine, kinda like a game doing a massive revamp. I really dont wanna make mistakes on what to buy because i want something performant, good and in lua. If it will replace leadwerks and if u own leadwerks u own ultra engine someone please tell me since leadwerks is on discount i can get it cheaper. Thank you

×
×
  • Create New...