Jump to content

scel5525pro2

Developers
  • Posts

    23
  • Joined

  • Last visited

Everything posted by scel5525pro2

  1. Just start up Ultra Engine, and its broken, atleast for me. If i press enter i crash too. Ultra Engine Steam Standard edition https://imgur.com/a/b8bK2RZ
  2. how do i check what version im on? im using steam standard edition and i have auto update on so im at latest probably
  3. I put it low fps on purpose, and if this is supposed to happen then please tell me a workaround. https://imgur.com/a/3sVU4yn
  4. https://imgur.com/a/VRNjyQi If its supposed to be like this, please tell me another way to fix this.
  5. Making ui by code is hard, trying to perfect stuff, etc etc, having a UI editor would be pretty nice, inside the map section, instead of physics properties and other stuff it should be properties like ui color, ui size, position, and some basic functions. Heres some stuff that would be great in the ui editor: Objects: Frame: Just a normal flat frame Button: A ui button TextLabel: A button but not clickable ImageButton: A button but with an image ImageLabel: Imagebutton but not clickable Tools: Rounded corners: From 0-1.0 you select how rounded the corners are of an object, 1.0 is a circle if the object is squared, with rounded corners it would be cool if you made it so we can select which corners to round, bottom left, top right, top left, bottom right Color picker: For background color of the objects, textcolor and border color if its supported Borders: You can add a border and you can put how many pixels wide it is, it will follow the curve of the rounded corners too (optional: you can add a setting to make it blurry from 0-1.0 so the borders go like smoothly out) Rotation: You can rotate the object by typing in the degrees (0-360) and left to right only ofcourse because its 2D Glow: I don't know if this is possible, but adding a setting to make the ui object look like its glowing, im gonna guess this would be very hard though.
  6. Having arrows on each side for the move and scale tool would be neat, for people like me who dont like using multiple viewports, especially to move them up and down, something like this would be insanely helpful. The idea is if you hold your mouse of the arrows and drag it, it will follow the direction, if ur holding the upwards arrow u can pull it down and up, if your holding left arrow u can pull it left and right etc etc. The same for the scale tool except instead of dragging it to there it just brings the face to where you drag the arrow
  7. Like this picture here, could be some transparent arrow and you can disable it or increase/decrease the transparency in settings
  8. Does Ultra Engine’s LoadDir use / or \? If it uses / i could do something like LoadTable(LoadDir(NewPath))
  9. Usually the files path is like: "Pc\Game\Ultra Engine\Game.exe" but AppPath() does it like "Pc/Game/Ultra Engine/Game.exe"
  10. That is good, will we be able to add other stuff too or is it just locked to Fxaa?
  11. Will Ultra Engine allow us to change/add graphic settings to our game, stuff like dlss and fsr? Also will Ultra Engine just be a terrible graphics game engine because from these pictures it looks a bit pixelated. Thanks for reading and responding
  12. by mobile is not support yet, you have plans to make compatible with mobile?
  13. Will we be able to create apps for ios/mobile? if so will files and stuff still work or will it be different?
  14. So as the title says, im wondering if the code has any limits when using ultraengine (LUA), i dont have bad intentions but will the program limit parts of code such as logging IPS and being able to access the pc, create keyloggers etc. Also wanna know will there be some type of credits like unity when u open a ultra engine program (Will it show a text for 10 seconds saying “POWERED BY ULTRAENGINE”)? Would thr owners care if we made something bad with their program or are we just allowed to create anything
  15. I just installed the application but i get Authentication Error do you know why? I try to login but it doesnt work and im just following the instructions and it also does red checkmark on everything but thats not true
  16. Final question i promise: will we be able to use the 3d editor or will we have to code in our own window, import our own stuff like that. Ive seen the videos on leadwerks channel showing the api and it seemed like it was doing using visual studio code and not like the new editor which was showcased later on.
  17. Thank you! I just bought the steam standard one. Can't wait for it to release and use it. Is there an estimate as to when it will release? Hoping this summer break since i have allot of free time on my hands right now.
  18. Hey, i think im gonna buy the steam standard one, when i get the product key do i type it instantly or wait for it to release and then i type the product key?
  19. Ok thank you, which one should i buy between standard and standard steam key? What are their differences?
  20. Basically, will ultra engine overwrite leadwerks or will ultra be a seperate application you need to pay for? I want to know since if ultra overwrites leadwerks i can buy leadwerks right now bc its at a discount.
  21. So ive been hearing about ultra engine but i dont fully understand it yet. I was gonna but leadwerks today as its on discount but then i heard about ultra engine replacing leadwerks? What does that meam? Does it mean that leadwerks will be discontinued in favor od ultra engine? Or will ultra engine replace leadwerks on steam and if u own leadwerks u will own ultra engine, kinda like a game doing a massive revamp. I really dont wanna make mistakes on what to buy because i want something performant, good and in lua. If it will replace leadwerks and if u own leadwerks u own ultra engine someone please tell me since leadwerks is on discount i can get it cheaper. Thank you
×
×
  • Create New...