Jules D.
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You may want to look into these sites.
https://github.com/mrdoob/three.js/
http://jeromeetienne...hub.com/tquery/
http://chandlerprall...ub.com/Physijs/
But, I doubt it will compare to Leadwerks 3.
Game Engine Development
in BLaBZ Blog
A blog by BLaBZ in General
Posted
Thumbs up. One of the biggest problems I noticed in games, was using a measurement system. We use meters here. And basically if you want something one meter in your game it would scale at 1.0. A human's height is about 1.5 - 1.8 meters in real life. so in game it is scaled to that.When walking
figure out how many meters you moved per second, and when creating your game have it move the same per second. This brings a more realistic game.