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WhoLeb

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  1. I see, well then i'm glad that i found this blog

    1 minute ago, Josh said:

    That's what the final effect looks like. Something like that, probably a bit better.

    My initial implementation used a volume texture and lately I've been moving it into a sparse voxel octree. This uses much less memory and should provide faster performance. It's hard to implement, so my screenshots probably look like they are taking a step backwards, but the final result will be better than the earlier work.

     

  2. Hey! I've found an old article on high resolution voxel rendering from way back in 2020. And in more recent previews the resolution, lets put it this way, not realy high. So I was wondering have you forsaken the idea of making a high-rez engine and if so why did it happen? Is the technology not quite there yet?

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