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ERK_Storyteller

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Everything posted by ERK_Storyteller

  1. I have to agree with Dreikblack. FPS limiter is needed in the future, because too high FPS breaks the logic of scenes and unpredictably speeds up the operation of physical objects. This is not critical only for very small games; for more or less large games this feature is required. And maybe it was 'dumb' in Leadwerks as techincal realization, but it works very well.
  2. I know how to enable fog on map, but I don't know how to configure it right to make this dense effect.
  3. I found this old post, and this volumetric-like fog in last two screenshots here looks really good and atmospheric. Can anyone share the settings or method, how can I do this on my own map? Thanks in advance.
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