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NotSure

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Posts posted by NotSure

  1. I'm having problems trying to set up a material which is smooth and use the environmental probes. Like in this photo:

    blogentry-1-0-73808700-1463266268.jpg

    Should I use:

    diffuse+normal+specular+env.shader

    or

    diffuse+normal+specular+parallax+roughness.shader

    It seems to want to use a random normal map if one isn't set.

    probe.thumb.png.9a48f44cf212dd682bc2fedb94a1fb4b.png

      EDIT: 

    After adding a flat normal map and spec, the shader is fixed(I guess you need defaults) but roughness still doesn't seem to make the environmental probe less clear. 

  2. Thanks for the help, it does seem to be working for that person above. Yeah nothing fancy in the code just a basic test here. Maybe something going wrong with the fbx export from blender, but if that was the case I wouldn't think the object would be visible at all. 

            window = Window:Create()
            context = Context:Create(window)
            world = World:Create() 
            local camera = Camera:Create() 
            camera:SetRotation(35,0,0) 
            camera:Move(0,0,-7) 
            local light = DirectionalLight:Create() 
            light:SetRotation(35,35,0) 
            
            --Create a model
            modelWorks = Model:Box() 
    		modelDoesntWork = Model:Load("Models/ico.mdl")
     
    		System:Print(modelWorks:CountSurfaces()) --1
            System:Print(modelDoesntWork:CountSurfaces()) --0
      
            
            while true do        
                if window:Closed() or window:KeyHit(Key.Escape) then return false end
    
                    Time:Update()               
                    world:Update()
                    world:Render()
                    context:Sync()
    
            end

     

  3. Hello! I'm porting some code written elsewhere into the engine and ran into some issues. Exposing some additional Quat functions in lua would be greatly appreciated.

    QuatFromEuler, QuatMultiply, QuatIdentity, Vec3RotateByQuat etc

    Maybe a Vec3Lerp as well. Perhaps these exist and aren't documented? Thanks!

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