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Cromartie

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Posts posted by Cromartie

  1. On 8/6/2014 at 11:02 PM, shadmar said:

    Wasn't sure where to put this since I can't get it to work in the workshop since it needs a big controlscript.

     

    sunset.JPG

     

     

    Anyway here it is :

     

    General

    • Preetham skymodel is used (look up on wikipedia)
    • UnCharted2 tonemap
    • Procedural stars at night
    • Procedural Clouds.
    • Alot of adjustables

     

    Install

    • Download at bottom of page here
    • Unzip straight into the projects root folder

     

    Use

    • Drag the Sun prefab from the prefab folder
    • You can adjust all sorts of stuff in the script tab of the Sun object
    • It will adjust to the rotation of the Sun (which is a directionallight) when you run (F5/6)
    • Works very well with bloomsettings : luminance=0.11 midgray=0.158 whitecutoff=0.298
    • Added one small example map as well in the maps folder.

     

    Update :

    • Fixed the ATI issue, thanks TattieBoJangle
    • Fixed the cloudscale issue, thanks HaydenMango
    • Skydome now follows the camera (if found)
    • Skydome resizes to the camera's drawdistance (if found)
    • Added adjustable bloom settings (if workshop the bloom is added the scene)

     

    Edit: soon inthe workshop.

     

    Where can I download?

  2. 12 minutes ago, Cromartie said:

    In LE 4, working with CSG is similar to Source 1, but in Soucre 2, it's like 3ds max in the engine itself.

    But in my opinion, working with CSG is very convenient, it greatly reduces the time of working with locations.

    • Like 1
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