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katron3

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Everything posted by katron3

  1. Hello Josh, As you can see in the attached screen shots, the airport is divided in 128x128 meters tiles. I applied on them a texture with 8192x8192 pixels, in order to have a good visual quality during simulations . That is not the entire airport, just 15%. But the LW editor crashed . So, we must use lower resolutions for the textures (4096 or even 2048). That's means 64x64 meters or 32x32 meters tiles . The smaller the tiles, the more work is required . What do you think? Can we use textures with 4096x4096 pixels ? Or should we use lower resolutions ? and more work involved ) Regards, Florin quote name='njord' timestamp='1321453908' post='36708'] Hello all guys. We created a flat rectangular plane for our airport model in 3Dsmax. However airport is too large. So to have detailed textures on the floor, we divided the plane into tiles and textured them seperately. (textures are with mip maps, to avoid texture aliasing) While tessellating the terrain, we tried applying different resolutions of textures including 2048x2048, 4096x4096 and 8192x8192 sizes on tiles. If we shrink the texture size, we need to also shrink that tile's size since we do not want to lose detail. 8192x8192 textures caused some problems with LE editor including access violations. Is what we are trying reasonable ? What is the highest texture size you would recommend us to use in LE ? Please note that a 4096 texture takes up to 22 mb, and we will have at least 50 tiles. If the texture sizes are gonna shrink, tile number will quadruple. Lets say gpu ram is 1GB, texture memory of it is even smaller. What would you recommend us to do ? More tiles, smaller textures OR Less tiles, larger textures ? Also, would you recommend using a single gmf for a large terrain plane with many textures on it , or would you recommend seperate gmf's for each tile ? Thanks in advance PS : You would say, why make very large textures on the terrain ? Repeat (tile) a texture ! Well we cannot do that unfortunately, because there are unique (colored) line patterns scattered on the airport. Textures can only be repeated where there is pure grass or concrete i guess right ?
  2. Now, I understand why you canceled this functionality (i.e "scale"). For the other users, yes , it may create a mess if the model and the collision model have no the same size. In our company, we use the LeadWerks as a graphic engine , not as a game engine. We use another physics (NVidia). For us (and it's possible, for many other LW users) it is not a problem if we scale the model in LW. Maybe, in the future, you will try to find an optimum solution regarding this issue. Anyway, I re-sized the "traktor" in 3D Max, and it's all right. Happily, the other models have the correct dimensions (it is a large terrain 15 km x 15 km, with hundreds models inside) Thank you for answering me fast and at object, Florin
  3. Hello, Recently, our company upgraded from LeadWerks 2.42 to LeadWerks 2.5. When I opened in LW 2.5 one of our projects ,done in LW 2.42 , I noticed with surprise that the "scale" tool existent in the LW 2.42 does not exist in LW 2.5. The 3D models which have been scaled (shrinking, for instance) in LW 2.42 , now keep the scale 1. Please see the attached screen shots. How I can scale the 3D models , using LeadWerks 2.5 ? Regards, Florin
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