Hi everyone,
I want to do the following:
define a quad with custom commands (using le-commands like createmesh, createsurface, addvetrex, addtriangle etc)
I want this quad to look like a glass..
I have to be able to set its alpha value (its transparency) dynamically during run-time
How can I do this?
I have already looked in the traqnsparency tutorial.
I do not want to render refractions, a refraction shader is overkill in my case, since the glass is very thin (windshield of a car)
(the material files are not existing anyway, which was a serious disappointment for me by the way).
I just need to draw the glass.
and later I want to apply a normal map to the glass surface.