m.yuneeb90
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Posts posted by m.yuneeb90
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44 minutes ago, Josh said:
I have added some documentation here:
https://www.ultraengine.com/learn/CPP/CustomWidgetsIt is not a detailed explanation but I don't think you will have trouble with it. Please let me know if you have any questions.
Its more than enough for me for now. I understood the concept, ran the code everything worked fine, also modified the code to add 2 buttons in a single widget which also worked perfect. I have some ideas that i will be testing using this system for the next few days will let you know if i face an issue. Thanks for the help.
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I discovered a few bugs with tree view scrolling in resizable window, I set the layout to (1,1,1,1) in order resize it with the window. The bug is demonstrated in the following video.
https://youtu.be/6wUIF0_orUQ -
7 hours ago, Josh said:
I think in the future lines, polygons, and Bezier curves could be supported. For the time being, you might want to use OpenGL for advanced drawing if possible.
I will see about the custom widgets. It is doable by creating a panel and then adding "widget blocks" to it, which I have not documented yet.
Yes at the moment I am thinking about combining app kit with imgui rendered in directx as directx is what I use mostly instead of opengl. Also I digged into widget blocks and tried to make them work with panel but couldnt get it working, so I will look forward to when you document it. Thanks.
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Hi Josh,
I got the ultra app kit on the store, went through the documentation and all the videos and tested it in visual studio, it is great and really helpful. I find that the sdk removes a lot of the headaches that come up in native programming. Though I have a few requests, in the kickstarter video of the ultra app kit you mentioned creating your own widgets, but I cant seem to find anything in the documentation that explains how to create custom widgets etc, so if a video explaining that would be very helpful.
Also I find that ultra app kit might need some functions that allows the user to create shapes such as lines, splines, circles, rectangles etc, for instance I have to create engineering related desktop applications and I want to make graphs with lines and axes, at the moment it seems that it might not be possible with the current version of the app kit based on documentation. Also widgets like node based material editors as seen in unreal and unity etc, so some features concerning these might really boost the app kit as ultimately you might need these in future for the new game engine as well. So if its possible with the current version of the kit, then a video explaining how to do it and if not then some sort of a roadmap of future features for the kit would really boost the user interest in this framework. Thanks.- 1
Video Tutorials for Ultra App Kit?
in General Discussion
Posted
I was thinking about using imgui for things like graph plotting and lines with in the UAK, the main editor would be build using UAK where as imgui only in a few renderable panels for quick out of the box ready widgets freely available online such as implot etc. But I am liking the customizable widgets demo that josh shared, playing with it at the moment. The only thing for me for now lacking in UAK is the ability to draw lines, bezier curves / shapes etc. Once those are in it will be a complete solution for me without any 3rd party library.