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SpiderPig

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Everything posted by SpiderPig

  1. Been busy with study... you'll see more of me in the next few months Four!
  2. You're not the only ones - I too am Australian.
  3. Ahh. I was expecting SSDO, so I didn't try SSAO. Thanks
  4. I read somwhere that if nobody replies within half hour; nobody knows
  5. Looks awesome, thanks for that. I'll give it a try
  6. How to get this as shown in the video here? http://www.leadwerks.com/werkspace/page/videos/_/screen-space-directional-occlusion-r69
  7. I use C++. Thanks for the input. This seems the more likely approach. Rather than wasting processing time on other worlds, buffers and effects. @Naughty Allen; Don't suppose you could give us a little preview of how good it looks?
  8. Looks like I'll be giving this a try then. Does Leadwerks 3D have a better way of doing this? I saw somewhere in the past that Josh was working on motion blur - unless I was imaging things
  9. I've had a look through the tutorial, thanks. What I'd like to do is have the blur effect only on a single object in the world; like the propeller on a plane or the rotor of a helicopter. What would you suggest? Would the best way be too load all my "Motion Blur" objects into a separate world and render this world to the BackBuffer after processing the blur effect? Any help is greatly appreciated.
  10. How would one get Motion Blur working? Is it a shader that works on the whole screen? Or can it be applied to a single object / Material?
  11. It crashed for me straight away A clean install didn't help either....
  12. Yeah, in the editor loading the deserthighway and after loading a small road scene. I havn't edited anything in the road nodes. And as I said, I re-downloaded the road files just to be sure...maybe i should try a clean install....
  13. wayneg already added it : Windows Exception Thanks guys.
  14. Creating roads are fine, its after saveing them and later opening them that the editor gives me the EXCEPTION_MEMORY_ACCESS popup then exits. I've tried the deserthighway.sbx with the same result, so I deleted the roads files and re-downloaded them under v2.5, but that didn't fix it...
  15. Ahh, thanks for the replies, shall give it a try
  16. I want to have each LOD level of a model too execute a script... Should it be done with the GetModelLODEntity() command? I've tried giving the models LOD1.gmf a script of it's own but it doesn't seem to execute when the LOD level changes in the editor... Any ideas?
  17. How do I find the terrain entity within the editor and use TerrainElevation on it? Can't figure it out...
  18. Hey guys, got a problem with the fbxtogmf.exe... I export a mesh as .fbx from blender which has several sub-meshes and it looks fine in the .gmf viewer - but looking down the list of meshes in the viewer and at the rotations for them, it has random numbers instead of just 0,0,0 like it shows in blender...any one had this problem before?
  19. To be honest I've never tried the fbx2gmf converter. But seeing as there was all ready a UU3D exporter I thought I'd ask if it could be improved.
  20. Not exactly a feature for Leadwerks, but sort of - It would be nice for the UU3D .gmf exporter to export object groups so that they can be found by the GetChild() commands. At the moment it just exports as one object... What would be even better - a .gmf import / export for Blender!
  21. Hmm, I'll give that a try thanks. You don't know anything about the Filter() command?
  22. I'm using CameraPick() to place an object in the world, and I want to be able to exclude that object from the raycast. Is this done with the Filter() command? If so, how do I use it in Lua? Many thanks!
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