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Leon

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Posts posted by Leon

  1. Hi again brothers...LOL

     

    as many probably know I'm new to leadwerks and i' learinng the engine

     

    I'm makein a level form scratch and I almost finesh it.. so I tried to gime a bit of gameplay to it and imported the monster prefab in it but ater ame launch the monster stay there wihout moving...

     

    I imported he same prebaf into othertutorial levels and it doesnt work too except tat for AI level tutorial where are some other monster...

     

     

    so I'm missing something because i was thinking prefab must works since it has monster.lua sciprt attached to it

     

    any tip??

     

    thanks

  2. solved ......manyThanks to mackkebee that is chat tell me waht I must do to

     

    I simply changed the diffuse texture to Dxt5 compression and applied the diffuse+normal+specular+alphamask.shader and all wordk fine

     

     

    a quesiton fo you shadmar...

     

    if I have and emissive txture where must it ( texture field in material editor) to correct diplay the effect??

     

    macklebee tell me that engine dont hae emisive shader to default but I must downlaod your glossy shader..right??

     

    and after I have th shader ...where must I place the texture and what setting must i to use???

     

    thanks in advance..

  3. doesnt work

     

    I have texture fo chain material

     

    chain_d

    chain_n

    chain_s

    chain_h

    chain_op

     

    in put

    chain_d into diffuse texture field

    chain_n unt normal texture field

    chain_s into specular texture field

    chain_h into displacement texture field...but I dot know if it is correct

    chain_op into texture 4 field but I dont know if it is correct too...

     

    but I have this result

     

    I tried with al shader but I always have the black border

     

    2ymeumv.jpg

  4. thanks ,I done waht you tom me and set the .op texture as dxt5 abnd set the shader as diffuse+alphamask but I continue to have the black hole into the grind that dont give me transaperency I need

     

    but what I dont know even if where must I place (what fiekd position,eg. displacemnt, texture5, texture6 etc) that texture into material editor...

  5. Hi I'm experimenting tand learning leadwerks and I learning to import static models for enviroments and I'm trying to import some dexsoft models specifically scifi corriidors..

     

    I managed to import all assets and crete a polymesh for them.

     

    materials where automatically created but I managed them to apply additioal textures come with models like specular, emissive ect...

     

    So at this point I have some question about I must correctly place textures into material editor

     

    I know I must apply diffuse, normal, specular,, but for other textures I have heightmap, emissive, and opacity textures and I dont know where I must to place them to have them correctly dispaied

     

    I'm putting heightmap texture into dispacement field but emissive and opacity where must I put them??

     

    specifically opacity textures that must give transparency for grates to filter th light

     

     

    where must I put these textures and wiich shader must i use to have them works correctly??

     

    I just read all offical guide but not found answer to my questions..

     

    some image

     

    this is the correct result I want to have

     

    i3ap1c.png

     

     

    these are some pictures of what I have now

     

    33a3rr9.jpg

     

     

     

     

     

    2pqkebt.jpg

  6. ok thanks to all..(for the moment LOL) I solved for material editor as josk said..simple dragged the windows to the left and worked..

     

    for maps I'll probabily do as thirsty painter said and save my map with naother name...

     

    today I did make anitything due I was on a friend's marriage...but tomorrw is naother "experiments day" LOL

     

     

    t

  7. It's not possible with LE3, when your run or debug a project your level map is saved.

     

     

    You have many lua tutorials on the Net : Google is your friend. There is many tuts and videos in LE3 siteto learn from , than most important game mechanics if you dig FPS demo (FPSPlayer.lua, Monster.lua etc ...).

    Perhaps you should start with all simple demos Lua code contained in MyGame project.

     

    and how I can restore my original tutorial project now???

     

     

    which are demo lua code in Mygameproject??

     

    nothing about my issue with material editor??

  8. Hi to all..

    I'm new to leadwerks engine (bought last night on steam...great buy!!!) even I create my account some time ago...

     

    I'm an hobbiest and I like to experiment...I like Leadwerks sooo much and I think finally I found my definitive engine to work (I have also an UE4,FPSC subscription, Used unity free for some time, Have licensed scirra construct 2 and multimedia fusion 2 LOL)

     

    I' m having some fun with leadwerks today and maybe I have done a mistake since when I was using material editor I dont know what I pushed on my keyboard and the proprieties bar (shader, textures, information,etc) vanished and now when I double click on one material the material editor only display only the material and not the bar.. I'm searching on the documentation but I cant find nothin to help me...

     

     

    another question I have is if is there a way to disable the automatic saving since I'm doing the tutorial project and I noticed that even if I not save the tutorial project I modified, it remains modified and I dont want to wast original tutorials

     

    last but not least I want to know if are there some useful scirpt or a lua script library here or on the net where I can take script to use, modify and learn ...

     

     

    thanks in advance and sorry for my nob question and my bad english...

     

    expect other noob queston LOL

     

    leon

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