Leon
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Posts posted by Leon
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thanks I'll try and see even I did not understand so much what I have to do LOL
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I get my animated characters from dexsoft and ateria3d.I load them into the model editor and set all the sequences I need and check that they work. The in my code ( c++) I specify the sequence number then play the animation.Its much simpler than in le 2.
EDIT: I am really puzzled at the problems people get, but maybe you are trying something more complex than that.
right..but waht I dont know is HOW to specify the sequence number for the animation to play and how to attach that animatio to a specific event
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I thinnk would be nice to have a complete workflow pipeline o how to import animated character, give them the right animation and tell them when that animation must be played...
I ask for that due I have some animated models from mixamo (fbx) and imported them into leadwerks but :
1: textures are gone and models show black and yellow
2: I can see animation in model editor but when I place the model into the scene it dont move
3: I dont know how I must do to make that model with step animation when move, run animation when running , idel aniamtion when is "idle", death animation when die and so on...
plus I have several animations I bought in he past associate to a character and I dont know how I can "export " that animaton and import it into anothercharacter....
I think we need more documetation...
I know Josh is making a great work but I think he needs some help to produce basic documentation (apart general leadwerks guide ) for specific tasks like that...
Noobs (like m LOL) need help
if is there a guideline to follow anyone can experiment himself... but if we dont know how to start all becaome more only frustrating...
obviously IMHO...
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you are right ..but a simple tutorial with stesp to follow would be a good start for newcomers
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ok thanks.. but I did not understand anything..
I hope someoe can do a complete tutorial how imprt and set animations into leadwerks
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I dont have any loadweapon script--
In your tutorial I didnt see any loadweapon script
if you are referring to fpsplayer script that contain the weaponscript...i didnt touch anything..
this...
--Load the default weapon, if one is set
if self.weaponfile~="" then
local entity = Prefab:Load(self.weaponfile)
if entity~=nil then
if entity.script~=nil then
entity.script.player = self
self.weapon = entity.script
self.weapon.entity:SetParent(self.camera)
self.weapon.entity:SetRotation(0,0,0)
if self.weapon.offset~=nil then
self.weapon.entity:SetPosition(self.weapon.offset)
else
self.weapon.entity:SetPosition(0,0,0)
end
end
end
end
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I'm following the tutoria land I'm doinog exactly what Rick done ..I controlled for typos errors but not found anything
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nope..I trie ..but doens work
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Hi I'm following Ricky Weapon pickup tutorial
https://www.youtube.com/watch?v=VWBGtJ7NQ4Y
but after I attached the script to my weapon I have an error on line 30
that says
Script.entered = false
Script.exited = false
Script.hadCollision = false
Script.vModel = "" --path
function Script:UpdatePhysics()
if self.entered then
if self.hadCollision == false then
if self.exited == false then
self.exited = true
self.component:CallOutputs("TriggerExit")
self.entered = false
end
end
end
self.hadCollision = false
end
function Script:Collision(entity, position, normal, speed)
self.hadCollision = true
self.component:CallOutputs("OnCollide")
if self.entered == false then
self.component:CallOutputs("TriggerEnter")
if entity:GetKeyValue("type") == "player" then
entity.script.weaponfile = self.vModel
entity.script:Loadweapon()
self.entity:Hide()
end
self.entered = true
self.exited = false
end
end
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I have the same issue.. I yhnik a good tutorial on workflow how to importa and set character animations would be good.
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ok thanks..
and which tools ca I do that..
so what it the easies and fastest way to importa character animations into leadwerks?
i'm thinking o buy fuse that is on sale for few hours n steam..do you recomment it?
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I downlaod this pack from the workshop but I cant know how to use it.
I created a prefab of the 2 weapons to try and applied them the fpswapon.lua but the edior crashes when I launch it..
I tried without he script attached but arms and weapon are not dislayed..
how can I solve that??
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but is I have some animatios bought form them with a character ..is there a way Can I export these animations and set the mon other charatcters without go into mixamo and pay again?
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Hi I'm asking if i thre a complete pipeline to create character from scratch , animate them and after put all into leadwerks..
I tried with my mixamo models but after I place them into leadwerks and scale them the animation doesnt play...
must I use any script to acheive that'?
additional I want to know if I but the daz3d package I can have models+animations working into leadwerks...
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are you refferring to raycast??
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thank you.
but can make a pdf which explains what d oyou do..since audio is not perfect clear and I'm that are not english motherlanguage cant understand very well all steps..
why did you not complete the tutorial importing the character into leadwerks to show the correct workflow??
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Hi I'm making the saturn tutorial from Aggror (great and thanks) and now in chapter 8 I'm creating the turret script ..but I noticed that the turrent shoot me at ever distance even if the player is back to an objest so theorically out of the line of sight of the turret...
is there a way I can simulate the line of sight of the turret and of enemies in general
another question is that I cannot boost the rate of fire of my turret even if i change the rate of fire value in the script
question number 3
I'm using the turret from workshop but i noticed that the turrent has not collsion and even if I choose every collsio type and even fit shape the turret remain without collsion with the player
thanks in advance,,
leon
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wht I get this errore when I want to visualize these tutorials??
Sorry
We could not find the record you were attempting to view.
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ok thanks...
but if I update can after reverse it if encounter other problems??
why I cannot visualize tutorials in this thread...
http://www.leadwerks.com/werkspace/topic/8103-gameplay-tutorial-requests-here/
maye must I set as developer...I have the steam edition of leadwerks so how can I prove that???
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thanks to all I changed by root..
I also found the script macklebee linked to me but how can I use it??
i created the script (simply copy paste LOL) but after that I dont know where I must to apply it..
any tip??
@Josh ...
I have the steam edito but the autistol prefab bug dont seems to be fixed atm..any news about that?
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how can I set ambient light for my level??
is ambient light set for a specific level or is there a way that it can be set for every level?? and how can i apply it=???
I'm ask fo that due I'm doing a very dark horror level test but I noticed ambient light is too high
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I have the steam version but it not seems to be fixed atm..
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Can you place soms csg boxes in tour scene and try the navmesh generation again?
yeah..after I placed a cgs box in scene I rebulid navmesh and navmesh was created and works ..I even set nav obstacle to ture in model physic tab
thanks to both...
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no navmesh obstacle is not checked and I tried aain with standard tutorial and navmesh works fine,,,
but in my level navnesh cannot be generated...the script for the monster is the default mosnter.lua and works fine in other maps..
my map is a set of imported model meshes that i rescaled to 0.015 to fit correct player settings and give them a polymesh shape for physics,,,
the fps player controller worls fine but monster doesnt move...
Fps Weapon Pack
in General Discussion
Posted
yes all rgiht---many thanks Agrror... I'lltry this today