Wow! Thanks for the fast and friendly replies!
It's just that I'm coming from the python sector and I would suggest that LUA is not this far away but it's definitely something new.
I see that the example code is relatively common-looking but still I would have my thoughts if I can use all the modules I am familiar with.
I do have some time before starting the project maybe I should write a small wrapper in a server-client style,
doing all the dirty work in python, passing everything on to another process which would then contain the wrapper and Leadwerks.
But maybe the memcpy operation would slow performance down too much...
I was thinking about having some shared mem where "the world" would be stored, python would fill it and Leadwerks would "just" have to display it.
Of course these objects would be organized in some kind of in-mem database... ok ok Im hyperventilating.
Also I guess Leadwerks also already has this kind of management and I would be a fool not using this implemented superfast tools.
So - now you can see where Iam starting at (totally noob),
originally I came from using Pygame (a thin SDL / OpenGL wrapper) using 2D and sprites and stuff like that.
I will read the wiki now - right now I can't imagine using C++ or anything in which I maybe need to use low level functions.
(If I understand correctly I would have to deal with many low level details which is already handled and convenienced by python if I would just use it.)
Thanks!!