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ScarPunk

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Posts posted by ScarPunk

  1. Hey today i am working on animation but nop ;(

    I made an animation on blender (without bones) of an zippo, in blender the animation works but when i import it into LeadWerks there is no animation!

    I read some topic about an i think the problem is bones.

    I tried to attach bones to my model (zippo) and import it into leadweks but my model disappear and there is no anim.

    Help me if you know how to fix that.

  2. 6 hours ago, SpiderPig said:

    Glad you got it working.  Your code at the moment is very inefficient.  You should structure it like this;

    
    ...	
    world->Render();
    
    
    //DRAW FPS
    context->SetBlendMode(Blend::Alpha);
    context->SetColor(1, 0, 0, 1);								//Use values 0.0 to 1.0
    context->DrawText("FPS : " + String(Time::UPS()), 10, 20);
    
    PickInfo pickInfo;
    bool success = world->Pick(rayCastFirst, rayCastEnd, pickInfo);
    if(success == true)
    {
          //DRAW LINE
          Vec3 firstPos = camera->Project(rayCastFirst);
          Vec3 lastPos = camera->Project(rayCastEnd); 
          context->DrawLine(firstPos.x, firstPos.y, lastPos.x, lastPos.y);
    
          //DRAW KEY VALUE
          context->SetColor(1, 1, 1, 1);
          context->DrawText(pickInfo.entity->GetKeyValue("Color"), 20, 40);
    }
    
    //set sphere to hit
    hitSphere->SetPosition((success == true) ? (pickInfo.position) : (rayCastFirst));
    
    context->SetBlendMode(Blend::Solid);
    context->Sync(true);
    
    ...

     

    It works thanks 

    SpiderPig

    • Like 1
  3. 9 hours ago, SpiderPig said:

    Ah I see it now, your doing a pick again but this time the sphere is in the way. Try setting the spheres pick mode to '0' I think it is... or what would be better is to do the check once.

    
    bool success = world->Pick(rayCastFirst, rayCastEnd, pickInfo, 0, true);
    
    //Now use pickInfo

     

     

    9 hours ago, AggrorJorn said:

    Try setting the same color as when drawing the FPS. You currently draw with an almost black color.

    I tried both solutions without success but i find a fix !

    I need to draw the keyvalue before drawing the line.

    This is good but i don't know why it's work ;(

     

    works_but_why.PNG

     

    bool App::Loop()
    {
    	//quit ?
    	if (window->Closed() or window->KeyHit(Key::Escape))return false;
    
    	Red->Move();
    	Green->Move();
    	Blue->Move();
    	world->Update();
    
    	if (window->KeyDown(Key::Right))
    	{
    		camera->SetRotation(Vec3(camera->GetRotation().x, camera->GetRotation().y + 4, camera->GetRotation().z));
    	}
    
    	//REFRESH STUFF
    	Time::Update();
    	context->SetColor(0, 0, 0, 0);
    	context->Clear();
    	world->Render();
    
    
    	//DRAW FPS
    	context->SetBlendMode(Blend::Alpha);
    	context->SetColor(255, 0, 0, 1);
    	context->DrawText("FPS : " + String(Time::UPS()), 10, 20);
    
    	//if hit DRAW KEY VALUE
    	if (world->Pick(rayCastFirst, rayCastEnd, pickInfo, 0, true))
    	{
    		//fail
    
    		//context->SetBlendMode(Blend::Alpha);
    		context->SetColor(1, 1, 1, 1);
    		context->DrawText(pickInfo.entity->GetKeyValue("Color"), 20, 40);
    
    	}
    
    	//DRAW LINE
    	context->SetBlendMode(Blend::Solid);
    	context->SetColor((world->Pick(rayCastFirst, rayCastEnd, pickInfo) ? (rayCastColorOn) : (rayCastColorOff)));
    	context->DrawLine(camera->Project(rayCastFirst).x, camera->Project(rayCastFirst).y, camera->Project(rayCastEnd).x, camera->Project(rayCastEnd).y);
    
    	//set sphere to hit
    	hitSphere->SetPosition((world->Pick(rayCastFirst, rayCastEnd, pickInfo,0,true)) ? (pickInfo.position) : (rayCastFirst) );
    	
    	
    
    
    	context->Sync(true);
    
    	return true;
    }

     

  4. 1 hour ago, SpiderPig said:

    Try printing some other text first, that will tell you if the world->pick has succeeded.  And maybe the entity doesn't have keyvalue named Color?

    I put the DrawText(Keyvalue) before drawing the line, it's work but i don't know why it's doesn't works after drawing a line ?‍♂️

  5. Hello every one.

    Today i am working on raycast, and a wanted to draw key value of an entity, but unfortunately it's doesn't draw text ;(

    Here is a screenshot of the render:

    draw_prob.thumb.PNG.57b21262020b616cab00c3cf2e1bb8d2.PNG

     

    As you can see i am drawing first fps (who works)

    then draw the line

    and to finish draw keyvalue of the hit box (Fail)

     

    Here is my code:

    bool App::Loop()
    {
    	//quit ?
    	if (window->Closed() or window->KeyHit(Key::Escape))return false;
    
    	Red->Move();
    	Green->Move();
    	Blue->Move();
    	world->Update();
    
    	if (window->KeyDown(Key::Right))
    	{
    		camera->SetRotation(Vec3(camera->GetRotation().x, camera->GetRotation().y + 4, camera->GetRotation().z));
    	}
    
    	//REFRESH STUFF
    	Time::Update();
    	context->SetColor(0, 0, 0, 0);
    	context->Clear();
    	world->Render();
    
    
    	//DRAW FPS
    	context->SetBlendMode(Blend::Alpha);
    	context->SetColor(255, 0, 0, 1);
    	context->DrawText("FPS : " + String(Time::UPS()), 10, 20);
    
    	//DRAW LINE
    	context->SetBlendMode(Blend::Solid);
    	context->SetColor((world->Pick(rayCastFirst, rayCastEnd, pickInfo) ? (rayCastColorOn) : (rayCastColorOff)));
    	context->DrawLine(camera->Project(rayCastFirst).x, camera->Project(rayCastFirst).y, camera->Project(rayCastEnd).x, camera->Project(rayCastEnd).y);
    
    	//set sphere to hit
    	hitSphere->SetPosition((world->Pick(rayCastFirst, rayCastEnd, pickInfo,0,true)) ? (pickInfo.position) : (rayCastFirst) );
    	
    	//if hit DRAW KEY VALUE
    	if (world->Pick(rayCastFirst, rayCastEnd, pickInfo, 0, true))
    	{
    		//fail
    		context->SetColor(1, 1, 1, 1);
    		context->SetBlendMode(Blend::Alpha);
    		context->DrawText(pickInfo.entity->GetKeyValue("Color"), 20, 40);
    
    	}
    
    
    	context->Sync(true);
    
    	return true;
    }

     

    Any reply will be appreciate ?

     

     

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