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Posts posted by M0lD
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so its somewhat posible in Leadwerks 5?
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it works, but im getting **** loads of warnings. witch i dident get before
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oh, im makeing an space "dungeon like rooms" but premade... and then stream it. but unity feels to open and unspesific as an engine. Testing this idea in Leadwerks and Source Engine i saw the both was suffering from big maps (170 Rooms+). but the addon for unity was running very nicely.
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The thing the is used to pick materials of other brushes, is very broken. cuse you need to restart the editor to unselect the picker tool
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If anyone here have used Source Engine or seen this asset from Unity, Map chunk Streaming sounds very cool.
And im sure you can make this with c++ or lua in the current Leadwerks(4.5)... But haveing it as native support
and selling point would be neet... As im intrested in makeing an semi open world game...
It works by exporting parts of the map into and chunk, and load it as the player is inside, aswell as the connected ones or more... I know that you can load maps onto other maps. but its currently not so useable. Sectr in unit also has support for unloading objects inside an Room. -
You can right click the windows(OS) blackbar and move all windows(game) acordingly
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2 minutes ago, AggrorJorn said:
No. All the documentation found here: https://www.leadwerks.com/learn?page= is part of Leadwerks 4.x . It is just a new documentation system which was filled from scratch.
Adding comments to pages would be nice, but for now we would have to file a bug report. Things get fixed very quickly if described properly. Example.
But the current 4.x documentation is missing much
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The documentation is pretty much gone now becuse of Leadweks 5? Becuse the "Old documentation" links are talking if stuff thats gone now." (I found out leadwerks had an forum long after i started useing it)
Haveing everything documented and enableing users to add examples like comments would make a lot of the currently active questions non-existant...
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22 hours ago, Rick said:
I believe you have to loop over the world->entities and call ent = world:GetChild(index) and look for the name (ent:GetEntityValue("name") ?) and then you have the entity in which you can call GetPosition() on. Honestly, it would be nice if there was a handy dandy function(s) for this kind of stuff. The function would return a list (since names can be the same). Maybe even be able to tag entities with some kind of value in the editor and find all entities with that tag.
I dont find world.GetChild()...
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I dont need to loop it overcand over if i only need it ween the map starts, im just makeing the camera, in C++ And set its location to an pivot...
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Test the beta
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I know its overused but
"I hope this is "Fixed" in leadwerks 5"
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Yeah... thanks
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So , i am in the Beta, i updated the project... i made an password
And then replaced the data.zip with an Replica but with the Password
But even in the Beta it dosen't work... -
Why you can normaly start it in the editor is becuse the "Play" button will start the game in the currently open map, but on an Standalone .exe , the game dosen't know where to load from. But there is some Code that loads any map named "start", witch is in the standard templete
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28 minutes ago, ZENNIX9 said:
sorry for the translator, the map there but when I have to export the game does not start
Rename your map to "start.map" and replace the app.cpp / main.cpp / Main.lua
Or
in the Main.lua , Edit the map to be loaded
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And i get The Beta things by setting this to 1?
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Just now, Josh said:
Ah, I see. The internal encryption system was overriding the user-specified password. Bear in mind this is not official documented stuff, but I went ahead and changed that behavior so a user-specified password will be kept if it is present.
so Leadwerks 5?
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YADC
in Showcase
Posted
This is where Map Streaming Would be Cool