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Posts posted by RedSkittleFox >~<
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Just now, Josh said:
Do you have an example I can run that will demonstrate your problem?
It isn't a problem, I arleady fixed my problem, It was too much platform_tracks next to each other and that caused some preformence issues so train was stopping.
Also could you help me with 2 topics?
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3 hours ago, Josh said:
Check what out?
Try creating platform with platform.nut script and changing it's mass.
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Just as title say, Triggers don't detect platfrom at it children, how to make them do that?
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7 hours ago, Josh said:
What are you trying to do with this? Acceleration is change in velocity.
Well yeah, but changing train's mass gave interesting effect. Check it out.
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So I created pivot with noise.lua script, I have chosen my sound .wav volume 100 etc, I created camera and added script to it:
script.listener = nil function Script:Start() self.listener = Listener:Create(self.entity) end
But when I launch game I don't hear any sound.
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51 minutes ago, cassius said:
Can you show us the script or more info?
I think I fixed it, The problem was that there were too much platform_tracks near and engine got overloaded
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Platform I made with script is stopping when switching target, how to fix it?
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How to disable speed acceleration on joint, I want it's speed to be constant, not starting from zero. How do I do it?
I can't hear sound in game.
in General Discussion
Posted
Thx, changing sound type fixed it.