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RedSkittleFox >~<

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Everything posted by RedSkittleFox >~<

  1. It isn't a problem, I arleady fixed my problem, It was too much platform_tracks next to each other and that caused some preformence issues so train was stopping. Also could you help me with 2 topics?
  2. Try creating platform with platform.nut script and changing it's mass.
  3. Just as title say, Triggers don't detect platfrom at it children, how to make them do that?
  4. Well yeah, but changing train's mass gave interesting effect. Check it out.
  5. So I created pivot with noise.lua script, I have chosen my sound .wav volume 100 etc, I created camera and added script to it: script.listener = nil function Script:Start() self.listener = Listener:Create(self.entity) end But when I launch game I don't hear any sound.
  6. I think I fixed it, The problem was that there were too much platform_tracks near and engine got overloaded
  7. Platform I made with script is stopping when switching target, how to fix it?
  8. How to disable speed acceleration on joint, I want it's speed to be constant, not starting from zero. How do I do it?
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