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ccss

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Everything posted by ccss

  1. Thanks. That makes sense. In case anyone else has this issue in the future. I'll note that my game was closing because of a quiet exception from calling the Screenshot function at the end of the render function. By moving the call to Screenshot into PostRender. It fixed the issue. Thanks again for the help!
  2. Thanks for the reply! Running the exported game fixed my issue. I removed all the calls to steam from my main script, but it still shows up. Not sure where it's coming from.
  3. Anyone?? Hello? Is there no way to Grab the screen/ backbuffer from lua and save to a file?
  4. I need to create a series of still images from inside my game project. I can't seemed to find any api commands (lua) that would allow me to do this. There is the Context.Screenshot() function, but calling this function will immediately end the game and open up a steam page. How can I grab a screen rendering and save it to disk via Lua? Thanks
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