ZeroByte
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Posts posted by ZeroByte
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Thank's Wchris, just tried it, work's great.
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Since there is no LoadScript in c++ anymore, How could i get this to run in my c++ project?
I'm using LEO with support for Lua, from example Lummoja posted. Just plain project with character controller.
If i drag the monstertruck into my map, i see it's in there rolling around, but how do i load the "driver_truck.lua" script?
Thank's for any tips..
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Ok i get what you're sayin, thank's for the tip..
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Hi, can you add get vehicle wheel speed, and also vehicle brake ?
Thank's..
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Thank's for the info TLD, i knew something was mesed up in that script.
I just suck with lua scripting, so i never fixed it.
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Wow, this is really great work, thank's Von04.
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Thank's for sharing that code Ubu, it's working nice now.
If anyone want's the vb.net version, i'll post the code.
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Ok, i missed the comment "//custom class" duh.
How did you define the FreeCamera, in you custom class?
Thank's
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Well done Ubu, look's like you got it working nicely, nice screenshot.
Hey, i'm trying to use that code in vb.net, but i can't find the FreeCamera in this line.
FreeCamera fc = new FreeCamera(Framework.Layers.Main.Camera); // Custom class
In vb.net it look's like this
Dim fc As New FreeCamera(Framework.Layers.Main.Camera)
It say's type FreeCamera is not defined.
Any idea what i'm doing wrong ?
Thank's.
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Same problem here too, vsync on it's smooth, vsync off jerky.
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Wow, that' look's awesome, i like the birds too, nice work.
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Ok, thank's Lazlo, these are nice headers.
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I see what i'm doing wrong now, i was declaring everything as IntPtr, like old header's from Tyler.
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Why am I seeing IntPtr's? This is not part of my headers.
What should i put instead of IntPtr's then ?
PS: i only posted my project, no dll's, just my code.
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Yes, i'm trying to get custom buffer working with your header's.
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I'm really enjoying the screenshots being uploaded to the gallery, nice work to everyone uploading.
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ok, i changed the project to visual basic 2008 express.
Imports System Imports Leadwerks Imports Leadwerks.Engine Imports Leadwerks.Core Imports Tao.Platform.Windows Public Class Form1 Dim apprun As Boolean Dim buffer As IntPtr = 0 Dim World As IntPtr = 0 Public Shared Sub GetSize(ByVal width As Integer, ByVal height As Integer) width = 800 height = 600 End Sub Public Shared Sub MakeCurrent() Wgl.wglMakeCurrent(Wgl.wglGetCurrentDC, Wgl.wglGetCurrentContext) End Sub Public Shared DGetSize As New GetSize(AddressOf GetSize) Public Shared DMakeCurrent As New MakeCurrent(AddressOf MakeCurrent) Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load OpenGlWindow.InitializeContexts() RegisterAbstractPath("C:\LE2.3") World = CreateWorld() OpenGlWindow.MakeCurrent() buffer = CreateCustomBuffer(DGetSize, DMakeCurrent) SetBuffer(buffer) Dim cam As IntPtr = CreateCamera(Nothing) Dim c() As Single = {0, 0, 0} CameraClearColor(cam, c) Dim pos() As Single = {0, 0, -5} PositionEntity(cam, pos, 1) Dim light As IntPtr = 0 light = CreateDirectionalLight(0) Dim rotate() As Single = {45, 45, 0} RotateEntity(light, rotate, 1) Dim position() As Single = {0, 1, 0} PositionEntity(light, position, 1) Dim box As IntPtr = CreateBodyBox(1, 1, 1, Nothing) Dim posbox() As Single = {0, 1, 0} PositionEntity(box, posbox, 1) Dim meshcolor() As Single = {255, 0, 0} EntityColor(box, meshcolor) DebugEntities(1) DebugPhysics(1) DebugLights(1) apprun = True Me.Show() Me.Focus() While apprun And Not AppTerminate() = 1 Me.Text = "FPS: " & Timing.FPS.ToString SetWorld(World) Timing.Update() Leadwerks.Core.UpdateWorld(Timing.Speed) Leadwerks.World.Render() RenderWorld(World) Drawing.Render() OpenGlWindow.SwapBuffers() Flip(1) End While End Sub Private Sub Form1_FormClosing(ByVal sender As System.Object, ByVal e As System.Windows.Forms.FormClosingEventArgs) Handles MyBase.FormClosing Me.Close() Leadwerks.Core.Terminate() End Sub Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Dim scene As IntPtr = LoadScene("abstract::test.sbx") End Sub End Class
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uninstall it ,lol, IT's still bugged.
really, i had a problem with vs c++ 2010 beta 1.
but i haven't noticed anything wrong with vb 2010 beta 2.
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Hi, i'm trying to get the CustomBuffer working with vb.net and Lazlo's .net wrapper.
I took out the engine.dll, jointlibrary.dll, newton.dll files.
Any idea what i'm doing wrong, i did have it working, with an older version of LE, and tyler's old wrapper.
Thank's.
Edit: I'm using visual basic 2008 now, but still won't render.
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You should post a separate thread with source of your app so we can debug the error.
Ok i will, thank's, problem is, i have to use visual basic 2010 beta 2, or it doesn't seem to work at all.
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I chose c/c++, but if i could get Lazlo's .net wrapper working with custom buffer, i would probably have chose vb.net, no c#, cause vb.net not an option.
I'm just a lot faster coding with .net, could always port to c/c++ later, if i had to.
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Hi Lazlo, great work on this .net wrapper.
I'm using it with vb.net, and custom buffer, with Tao OpenGl Framewerk.
So far, i can only change background color with "CameraClearColor(cam, c)".
Can't seem to get anything rendering yet, probably something i'm doing wrong.
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Thank's DaDonik, it's working.
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Thank's Josh, it worked great.
I converted it to use the Framewerk, but i can't get the blades to turn.
Here is the code i'm using, with SetGlobalObject();
#include "framewerk.h" using namespace leadwerks; int main() { if(!Initialize())return 1; RegisterAbstractPath("C:/LE2.3"); SetAppTitle( "C++ Lua Demo" ) ; Graphics( 800, 600 ) ; AFilter() ; TFilter() ; TLight light; TMesh ground; TMaterial material; Framewerk fw; if( !fw.Create() ) { MessageBoxA(0,"Failed to initialize engine.",NULL,0); return 1; } //================================================================ // Here is the code I added //================================================================ SetGlobalObject("world_main",fw.GetMain().GetWorld()); LoadModel("abstract::windmill.gmf"); //================================================================ // //================================================================ fw.GetRenderer().SetSkybox( LoadMaterial("abstract::FullskiesBlueClear0016_2_L.mat") ); fw.GetRenderer().SetSSAO(0); fw.SetStats(2); PositionEntity(fw.GetMain().GetCamera(),Vec3(0,8,-22)); material = LoadMaterial("abstract::cobblestones.mat"); ground = CreateCube(); ScaleEntity ( ground, Vec3(12, 1, 12)); PositionEntity( ground, Vec3(0, -1, 0)); PaintEntity ( ground, material ); light=CreateDirectionalLight(); RotateEntity( light, Vec3(45) ); // Game loop do { if( KeyHit(KEY_ESCAPE) ) break; if( AppTerminate() ) break; // Update timing and world //UpdateAppTime(); //UpdateWorld(AppSpeed()) ; // Render fw.Update(); fw.Render(); // Send to screen Flip(0) ; } while( true ); // Done return Terminate() ; }
Is it possible to use Lua with Framewerk ?
vehicle_monstertruck.lua_tireOrder
in Programming
Posted
Thank's for the link VicToMeyeZR, i have my project setup like that.
I think i was confusing the "driver_truck.lua" script with the "vehicle_monstertruck.lua" script.