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KTg

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Everything posted by KTg

  1. yeah, I think the Leadwerks Engine is cool, but I want to start with DBPro... the first game I want to make with DBPro... later I maybe use the Leadwerks Engine... I just need a program for terrain making, I started with T.ED, but to make it short - it's stuff... 3DWS is very good, if somebody could help me to find a solution for my problems... annother point is - is the Leadwerks Engine compatible to DBPro? I don't want to lern C++, and Lua didn't work on my PC, but don't ask... I just want to make a simple game, so I need 3DWS for the terrain...
  2. no, the b3d-format doens't work in DBPro...
  3. A first - I tested the 3D World Studio, and I think it's great! I used Cartography Shop and liked it, but 3DWS is better I think, the terrain tools are great. I used it for a week, and everything worked and was cool, but than, about 3 days ago, I got 3 problems... First problem: I've made a simple terrain and added some objects I made with 3DWS - then I exported it as a .x-file, but when I load it with DarkBasic Pro the program crashes.... I've made annother terrain with objects some days ago - no problem.... I can export and load it, and the program starts, and it works... I don't know why the second map doesn't work... there's no difference between the code in the program... Second problem: Since that with the first problem happended, 3DWS crashes when I'm working on a terrain, that means when I paint a terrain, sometimes it crashes... some days ago the program never crashed... Third problem: it's a simple problem I sometimes read in other treads, but I didn't found a solution... when I export a terrain with some objects as a .dbo-file, the terrain looks like in 3DWS, but the texture of the objects are not the same... that means, when I use for example a wood texture, the texture in the program looks in the program like a simple brown... An edit for the first problem: when I export a map (consisting of a terrain and some objects) as a .dbo-file, the program works, it will not crash, but it dosn't look good (look at problem number 3) ...
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