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Newton Dynamics

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  1. Hi,

     I found this thread in Google and I read it. I have a few questions.

    1-was the performance problem ever solved?

    2-if it was not I believe I do have an idea why is slow when you have 25 player try to get to a single location. 

    This is a common problem in AI is many many game, that I have solved over and over over the years.  for the record if the player controller are single bodies, as I believe the are there is no way that 25 objects will cause such slow down in the physics system, 25 bodies should be running at over 500 fps, even 250  players should be running ate over 500 fps.

    if this is the case I would like to know an see why is happening.

    My guess this is related to the  the logic that try to resolve the order in which each player try to move toward the goal. basically the crowd control solver. 

    I can provide some hints as to how to solve in a elegant way is linear time, if you have no solve yet. 

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