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Hadashi

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Everything posted by Hadashi

  1. Awww, ****. is there any way I could do that? I don't want plastic hair and clothing....
  2. 0k then. By the way does your physics engine support hair movement, or failing that, cloth (I hear you can achieve something similar with cloth)? I want my game to have a lot of movement and the main character has a sort of Aztec\Native American\Indian kinda look.
  3. Oh, 0k. So I only (only ) need to tell C++ to load the specific level then specify what happens within it, such as scripting AI, items, and player interactions?
  4. That is a real pity.... Is LW three coming out soon, because if commercial games can have really crappy AI, me doing it on my own isn't going to work out well.... I have the AI plugin for Dark GDK....would that help? Also, a few other things - can I create unique trees within Leadwerks? I know Bliz has an addon that can do it, but Leadwerks is going to be expensive enough as it is and I'd rather not complicate things by adding Bliz on top of C++.... Would that be as good as something like 3D studio Max because I have access to that in College and can go in on off days.... So what can you do in the scripting? Can you script events or create a rudimentary walk-around level? I know it says the player is automatically affected by Leadwerk's physics - is it possible to change the direction and make then slide?
  5. Oh can you script a whole game in Leadwerks? I guess I wasted an awful lot of money I suppose I could make some 2D games with it, or something.... What are the AI features like....? Is that a bundle pack?
  6. 0k, I made a big mistake last year, I bought a very expensive Dark BASIC pro bundle just before the price plummeted through the floor. I asked for a refund but they sent me a DVD containing some extras instead. By the time I realised this it was too late to get a refund. My question is - could I start off learning the basics with Dark, then use DarkGDK to access the much greater power of Leadwerks when I have learnt C++?
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