That all brings me to this. I'm attempting to get kings on the market to help fund some other ideas going on. Because LE3 is still getting a foothold, and the possibility of having to buy Linux support, and defiantly having to buy the OGL4 renderer, i don't see it feasible to continue developing kings using Leadwerks 3. I've also ran into a few physics bugs that have been reported to the community, and i'm sure are being worked on. My current plan is to develop kings using LE 2.5. once done and published, I will redo the game using the latest version of Leadwerks 3, using the revenue I receive from the sales to release the game for all desktop platforms available.
I'm going to have to start my code over from scratch as when I moved from my old machine to my new one, the code got lost. That is a good thing however as this will allow me to start fresh and do it right this time. With each new feature working, i'll post an update to the WIP in the asset store, and create a blog entry. Once i get a satisfactory demo working, i'll post a steam greenlight and kickstarter campaign, so BOLO (Be On the LookOut) for those to come in the future. Any critiques both good and bad are welcome, so bring it all on
~Xtreampb~
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