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Code name Kings


xtreampb

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So most people have seen my game WIP "castle defense", which i'm giving code name "Kings", in the asset store. This was created with LE 2.2 as my machine at the time could't handle LE 2.5. This was to get my mind started on game programming before LE3 was released. I was ecstatic when LE3 was released as this meant i could write with one code base for windows and mac. I couldn't care less about mobile platform support. Even before there was a mention of Linux support i predicted that one of Josh's secrets was Linux support. I turned out to be incorrect but now with LE3 supporting Linux, I'm excited that I could be one of the developers that helps get the ball rolling on Linux game development and blast open that market. All of this with one code base in native C++ code on top of all that.

 

That all brings me to this. I'm attempting to get kings on the market to help fund some other ideas going on. Because LE3 is still getting a foothold, and the possibility of having to buy Linux support, and defiantly having to buy the OGL4 renderer, i don't see it feasible to continue developing kings using Leadwerks 3. I've also ran into a few physics bugs that have been reported to the community, and i'm sure are being worked on. My current plan is to develop kings using LE 2.5. once done and published, I will redo the game using the latest version of Leadwerks 3, using the revenue I receive from the sales to release the game for all desktop platforms available.

 

I'm going to have to start my code over from scratch as when I moved from my old machine to my new one, the code got lost. That is a good thing however as this will allow me to start fresh and do it right this time. With each new feature working, i'll post an update to the WIP in the asset store, and create a blog entry. Once i get a satisfactory demo working, i'll post a steam greenlight and kickstarter campaign, so BOLO (Be On the LookOut) for those to come in the future. Any critiques both good and bad are welcome, so bring it all on smile.png

 

~Xtreampb~

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