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afecelis

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Posts posted by afecelis

  1. Thanks Josh, how can I remove it from the "calculate lighting" process then, or better said, how can I make it not to be affected by the different light types?

    Right now I'm experimenting with lightmaps generated in Blender, but I'm still struggling with how to mix them with the diffuse channel properly in Leadwerks' material editor.

     

    regards,

    Alvaro

  2. Hi guys,

    As you know I've been fiddling around with model creation in Blender to be used in Leadwerks 3, however, I still don't know the best practice to handle lighting in the editor, and since its state is not final yet I'm a bit confused about what will be lightmapped and will be illuminated dynamically.

    In the following shot, I imported a terrain into Leadwerks, and once I add any kind of lighting I get these overburned spots. Point and spot lights generate a circular spot, and the directional light generates different spots all over the terrain as its rays are casted and intersected with the model. What is, or will be, the best way to light a terrain in Leadwerks? How are we to mix lightmaps + dynamic lighting? Thanks a lot for any info on this regard. :)

    terrain_lights.jpg

  3. Mom! there's a goblin at our terrain modeled in Blender from a heightmap!

    goblin2.jpg

     

    For the past year or so I have been alloting a half hour or so to playing around with blender every night after finishing with le and I am starting to get somewhere.

    I wsth it had a staightforward lathe command but never mind, maybe one day.

    Excellent practice! :D Patience and perseverance shall offer you their fruits soon. I should do the same with like... 24 other programs! lol!

    Thanks for commenting

  4. Thanks for commenting Mike. For me it was the opposite way; after many years of having bought and working in 3ds max and trying out other programs, once I got the hang of Blender's workflow I never turned back to the others wink.png (and never paid Autodesk another yearly upgrade, which was killing me! lol).

     

    regards, and I hope these tuts help you integrate Blender in your 3d pipeline better.

     

    Alvaro

  5. I also just found a nice way to model terrains in blender using heightmaps, so if they can be used in Leadwerks 3 I'll be glad to capture those tuts; one showing the simple way and the other using a heightmap:

    heightmap.jpg

  6. Josh, and guys, a quick question. If I create a terrain in Blender, as any other 3d mesh, will it be ok to be used in Leadwerks 3? (I mean collision-wise, optimizations, etc etc). If so, I can capture a quick video tutorial showing how to create a basic terrain (nothing too elaborated, let's say a "cartoony" terrain) in blender:

    terrain_q.jpg

  7. Cool! It was a nice surprise to see Gmax among your tools! :D I got very good memories from that package.

    And yup, I'm sure many things may be easier to create in other programs but I want to cover as much land as possible here, in case a user ever requires such feature. I myself, feel a lot more comfortable working in blender than in any other 3d modeler nowadays, but I also mix working in it with other valuable 3d applications.

    Thanks for commenting and for following the tuts so far :D

     

    regards,

    Alvaro

  8. This is also an interesting option:

    http://voicebunny.com/

    Though they charge, their prices are reasonable and they got people from all around the world who can record what you need in any language.

    Check their reel, it's very impressive!

     

    @Pancakes: thanks for recommending me! Lol! ;)

  9. Thanks guys. Yup, shortcuts in blender are heavily used, but they improve the modeling process a lot. You can still create stuff the usual way, through the menus, but believe me, once you learn the shortcuts your modeling skills and the modeling process will be vastly improved, hence me showing the 2 sides of the coin, but always emphasizing the use of shortcuts. In the next tutorials I'll be modeling stuff without stopping into so much detail, so it's essential you guys know what I'm doing in each step as I mention it.

    I'm very glad you find the tuts useful, that's the fuel that moves most of us willing to share something.

     

    regards,

    Alvaro :D

  10. Thanks for the comments guys, they are very motivating! :D I'm about to upload the second video, and little by little I'll try to make them as leadwerks-specific as possible, making everything practical. I do have a UV mapping video planned aimed at creating props for leadwerks.

    If you got any suggestions or inquiries with regard to what you'd like to see in blender please feel free to post them here. :D

     

    regards,

    Alvaro

    ps. 31% of video02 uploaded!

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