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fallingbrickwork

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Posts posted by fallingbrickwork

  1. I have actually found that page (and all those icons) as totally misleading.

     

    Unless current version have changed (in which case I will stand corrected), with regards to models, LE only imports .gmf. All the other formats need converting beforehand. The same goes for image formats, with .dds. Most people I know have bought an external piece of software (UU3D) to handle this conversion process.

     

    The website graphics says it import from any modelling package on the planet (or words similar)... which is true, if you have converted it!

     

    Like I said, things may have changed, in which case a newer user will notify.

  2. Hi all,

     

    As the topic title suggests, I am looking into making a port of my current development (Sailing / Trading) as a test for a possible move to LE2. Some of the more long-serving members may remember my LE antics back in the day, although i have lost touch with where the engine currently is (probably been away for 18+ months now).

     

    I have been playing around in the editor and couldn't get a nice ocean effect. I am only currently looking a visuals and am not to concerned about buoyancy/correctness etc. Now it could be that I was randomly playing with water settings and not finding an optimal result. My main issue was where the water meets terrain and the refraction (just didn't look right to me - too full on). Like I said, I was only playing in the editor.

     

    My game is mainly top-down (about 60 degrees camera)... google Anno 1404 if you want a visual of the rough camera settings.

     

    Anyway, if anyone has made a nice water/ocean and they could post a photo (using a top down'ish camera) that would be great.

     

    Kind regards and many thanks in advance,

     

    - Matt.

  3. I've been away from LE for a good while now, but do swing by every few days for a gander, and am interested in how LE is moving towards these new platforms.

     

    Regarding Macs...

    I haven't used LE since the early 2.x version so I can't comment on how it now performs but I remember it having very high system specs. For Josh to say that iMac now ship with adequate GPU isn't strictly true. I have the latest iMac with the ATI HD 5670 512MB (for iPhone Dev), and whilst it does run most things (to a fashion), it's hardly cutting edge. After all it isn't the same 5670 that a desktop would have but a cut down mobile version of a lower spec'd GPU. I don't think it performs as well as my 8800GT PC. I'm not sure how LE would run on it. Also there are driver issues with Macs that Apple do seem to have a strangle hold over too. Recently, i believe, they did release gpu driver upgrades but these were for individual titles, not necessarily generic updates.

     

    Regarding mobile devices...

    How do you see ports to iPhone and Android working and what market do you see for a LE port? I develop for iPhone and it's hard to get framerates exceptable. Yes, I realise iPhone gen 4 has a far better spec, but a very very high percentage of users still run iPod Touch Gen 2 type devices. Anything over 17k polys onscreen, 3 of 4 different materials and 20 draw calls and it grinds to a halt. I can't comment on Android but I know a lot of people who solely develop for mobile devices and wont touch it (yet). So if you are planning a heavily 'cut down' LE which will run on that hardware, then Shiva, Unity and others may have that covered.

     

    Are you thinking of going down the route of creation within an editor like Unity, Shiva and Unreal3 (that is coming on iPhone v.soon)? Are you thinking of targetting iPhone development with users using Mac's only to aid the XCode stuff?

     

    Anyway, like I said, I'm just curious as I've been away a while and have missed quite a bit and am always keeping my options open.

     

    Regards,

    Matt.

  4. PP... Looks fantastic, as always!! Great to see this really forming into a game now, all that time creating your systems has really paid off. Good job for sticking with this.

     

    Kind Regards,

    Matt (yes it is me... i've been gone for about 6 months!)

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