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David Will

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Blog Comments posted by David Will

  1. Newbies don't make games, no matter how good the Editor is. I want more game engine features to the engine itself. Today I saw also a PhysX demo where the player model was a ragdoll and it combined bone animations and ragdolls seamlessly, even including joint stiffnesses:

     

    Yeah, it is important to not shift the emphasis away from the actual engine to just make it easier- but it is nice to have the option since some of my work needs split second turnarounds at times!

  2. Would be nice to have something a bit like the Quest3D Engine's editor where you can drag and drop the code and pretty much make your game from the editor without having to do much externally. I quite like the save to executable feature in Quest3D because it allows to output the work fairly quickly which is great for my 3d realtime visualization work that I show off at film studios and museums because it allows for very quick turnaround when all you're really doing is showing off visuals.

  3. Yeah it's a great game, I love exploring derelict buildings in life so having it in a game is great. The second was disappointing because one or two of the new areas I wanted to explore more were just quick rush-through levels and the lack of Pripyat which was good to explore in the first. I think Call of Duty Modern Warfare made a better job of the Pripyat visuals.

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