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Posts posted by Berken
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Turkish
İıÖöÜüŞşÇçĞğ
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http://steamcommunity.com/games/593110/announcements/detail/1328973169870947116
Link: https://partner.steamgames.com/steamdirect
Unfortunately, we cannot see games being presented..
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Steam Greenlight is closed. Currently game sending and voting is deactive. But Steam Direct comes on June 13 . Also Steam Direct fee is 100$ per Game.
Details: http://steamcommunity.com/games/593110/announcements/detail/1265922321514182595
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31 minutes ago, tamturk said:
teşekkür ederim bende çok sevindim ingilizcem çok kötü bunun için üzgünüm ve türkçe kaynakta olmadığı için burdaki dökümanları çevirip türkçeye anlamaya çalışıyorum steam de sizi eklemek isterim
Steam Profilim: http://steamcommunity.com/id/berkenpasa09
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Selam, bende Türküm. Leadwerks topluluğunda, Türk arkadaş bulmak iyi oldu. .
(Hi, I'm a Turkish. It is good to find Turkish friend in Leadwerks community.)
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Looks great..
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I want to use multiple scripts in my character, but I don't want to change the FPS script. I hope this feature will be added in the future.
Leadwerks / Unity
Thanks Josh..
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Bro, your English is great.
Thanks. No longer, I can change my signature
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Add two gigs of RAM and a new GPU and you will be good.
I would upgrade to a 64-bit OS as well.
Hmm, thanks for suggestion.
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This is a pretty good deal. It's not top of the line, but you don't really need top-of-the-line anymore:
I guess it would help to know what your current specs are?
It's always cheaper to just upgrade the GPU rather than buy a whole new computer.
You are right but my computer totally old;
So, I am not only upgrade GPU. I need totally new computer.
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If you are going to buy an AMD CPU, I'd wait a few months. AMD is going to be launching new line of CPUs that, if you believe the rumors will be significantly better than their current lineup.
The AMD GPUs have had rocky support with leadwerks in the past but for the last 6 months or so(maybe more?) I've had no problems with mine(R9 380). AMD has really improved their driver support recently.
Thanks for info
Already, I going to buy new computer in June, July.
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Thanks guys
AggrorJorn, yes i love colors, rainbow
Martyj, thanks for your suggestion
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Nvidia is very expensive in my country(Turkey). My salary is 2000₺ (570$). But Nvidia cards 1000-1500₺. So, I can only buy AMD.
Is this system good? ;
8 GB DDR4 RAM
Amd Athlon x4 860k 3.7 ghz Processor
Asus Radeon R7 240 4G OC VRAM
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Hi friends, my computer is very old. I need a new computer. What would you recommend as a Ram, Processor and VRAM Card for Leadwerks?
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Yes
Already I am write this when watch this(
) video -
Hello guys. I write ladder script but my script dont work. I go to ladder trigger but script dont work.
LADDER CODE
Script.enabled = true Script.entered = false Script.collided = false Script.exited = false function Script:UpdatePhysics() if self.enabled then if self.entered then if self.collided == false then System:Print("---TRIGGER") self.exited = true self.entered = false end end self.collided = false end end function Script:Collision(entity, position, normal, speed) if self.enabled then self.collided = true if self.entered == false then if(entity:GetKeyValue("name") == "FPSPlayer") then self.player = entity self.player.script.isClimbing = true self.player:SetGravityMode(false) System:Print("+++TRIGGER") self.entered = true self.exited = false end end end end
FPS PLAYER CODE
............... Script.health = 100 --float "Health" Script.maxHealth = 100 --float "Max Health" Script.mouseSensitivity = 15 --float "Mouse sensitivity" Script.camSmoothing = 2 --float "Cam smoothing" Script.moveSpeed = 2.5 --float "Move Speed" Script.speedMultiplier = 1.5 --float "Run Multiplier" Script.strafeSpeed = 4 --float "Strafe Speed" Script.playerHeight = 1.8 --float "Player Height" Script.jumpForce = 8 --float "Jump Force" Script.flashlighton = false --bool "Flashlight on" Script.useDistance = 2 Script.alive=true Script.eyeheight=1.6 Script.footstepwalkdelay = 500 Script.footsteprundelay = 300 Script.weaponfile=""--path "Weapon" "Prefab (*.pfb):pfb|Prefabs" Script.input={} Script.maxcarryweight=5 Script.throwforce = 500 Script.isairborne=false Script.bloodindex=1 Script.teamid=1--choice "Team" "Neutral,Good,Bad" Script.hurtoffset=Vec3(0) Script.smoothedhurtoffset=Vec3(0) Script.mouseDifference = Vec2(0,0) Script.playerMovement = Vec3(0,0,0) Script.tempJumpForce = 0 Script.isClimbing = false Script.climbSpeed = 2 --float "Climbing Speed" ............... --Player Movement local movex=0 local movez=0 self.input[0]=0 self.input[1]=0 if window:KeyDown(Key.W) then self.input[1]=self.input[1]+1 end if window:KeyDown(Key.S) then self.input[1]=self.input[1]-1 end if window:KeyDown(Key.D) then self.input[0]=self.input[0]+1 end if window:KeyDown(Key.A) then self.input[0]=self.input[0]-1 end local playerMovement = Vec3(0) if self.isClimbing then playerMovement.y = self.input[1] * self.climbSpeed playerMovement.z = self.input[1] * self.climbSpeed self.entity(0, playerMovement.y, playerMovement.z/10) else playerMovement.x = self.input[0] * self.moveSpeed playerMovement.z = self.input[1] * self.moveSpeed --This prevents "speed hack" strafing due to lazy programming if self.input[0]~=0 and self.input[1]~=0 then playerMovement = playerMovement * 0.70710678 end --if self.entity:GetAirborne() then -- playerMovement = playerMovement * 0.2 --end --Check for running with shift and when not carrying anything if self.carryingEntity == nil and window:KeyDown(Key.Shift) then playerMovement.z = playerMovement.z * self.speedMultiplier end -- Check for jumping local jump = 0 if window:KeyHit(Key.Space) and self:IsAirborne() == 0 then jump = self.jumpForce self.sound.footsteps.concrete.jump:Play() if self.weapons[self.currentweaponindex]~=nil then self.weapons[self.currentweaponindex]:BeginJump() end --Give the player an extra boost when jumping playerMovement = playerMovement * 1.6 end -- Check for crouching --if window:KeyHit(Key.ControlKey) then --crouched = not crouched --end --With smoothing --Position camera at correct height and playerPosition self.entity:SetInput(self.camRotation.y, playerMovement.z, playerMovement.x, jump , false, 1.0, 0.5, true) end ...............
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Wow! Great effect. Thanks bro
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If I kill the enemy, I don't want the die animation, I want to my enemy be Ragdoll and follow the rules of physics, how can I do it?
Thanks..
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I added "Crawler" to the game. I am want to choose the FPS Player instead of the target of this "Crawler" but it is not active. Please help me ...
This option empty "Crawler" is doing nothing, just waiting, not chasing.
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It would be really great if that happens.
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This is an art problem. Everyone can figure out how to hide one model and replace it with a bunch of broken pieces, but you need the model / texture to make this.
Thanks, but i am not know Lua or C++ im beginner. So i'm not break glass.
note: my english is bad so i'm sorry
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Hi guys,
I want to break glass in Leadwerks. I want to breaking glass when I shoot with a gun or glass fall from high.
note: my english is bad so i'm sorry
CSCĐ: Vietnam Mobile Police
in Showcase
Posted
Controls are great! I like it.
Edit: I was already following your devlogs on Youtube. You are really professional developer