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Berken

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Everything posted by Berken

  1. You can try these materials. A brick and a rusted metal. PBRs.rar
  2. You are absolutely right. PBR is the nextgen rendering solution and it is more realistic than traditional rendering. This is a nice page to compare them: https://warthunder.com/en/devblog/current/806 Slide the red line in the middle of the pictures below right and left to see the difference both them.
  3. Controls are great! I like it. Edit: I was already following your devlogs on Youtube. You are really professional developer
  4. Turkish İıÖöÜüŞşÇçĞğ
  5. Steam Profilim: http://steamcommunity.com/id/berkenpasa09
  6. Selam, bende Türküm. Leadwerks topluluğunda, Türk arkadaş bulmak iyi oldu. . (Hi, I'm a Turkish. It is good to find Turkish friend in Leadwerks community.)
  7. I want to use multiple scripts in my character, but I don't want to change the FPS script. I hope this feature will be added in the future. Leadwerks / Unity Thanks Josh..
  8. Thanks. No longer, I can change my signature
  9. You are right but my computer totally old; So, I am not only upgrade GPU. I need totally new computer.
  10. Thanks for info Already, I going to buy new computer in June, July.
  11. I found this -> http://urun.n11.com/masaustu-bilgisayar/amd-a10-4-cekirdek-8gb-ram320-gb4gb-ek-kartigta5-oyun-bilgis-P123725149?cid=604001 Is this good?
  12. Thanks guys AggrorJorn, yes i love colors, rainbow Martyj, thanks for your suggestion
  13. Nvidia is very expensive in my country(Turkey). My salary is 2000₺ (570$). But Nvidia cards 1000-1500₺. So, I can only buy AMD. Is this system good? ; 8 GB DDR4 RAM Amd Athlon x4 860k 3.7 ghz Processor Asus Radeon R7 240 4G OC VRAM
  14. Hi friends, my computer is very old. I need a new computer. What would you recommend as a Ram, Processor and VRAM Card for Leadwerks?
  15. Yes Already I am write this when watch this( ) video
  16. Hello guys. I write ladder script but my script dont work. I go to ladder trigger but script dont work. LADDER CODE Script.enabled = true Script.entered = false Script.collided = false Script.exited = false function Script:UpdatePhysics() if self.enabled then if self.entered then if self.collided == false then System:Print("---TRIGGER") self.exited = true self.entered = false end end self.collided = false end end function Script:Collision(entity, position, normal, speed) if self.enabled then self.collided = true if self.entered == false then if(entity:GetKeyValue("name") == "FPSPlayer") then self.player = entity self.player.script.isClimbing = true self.player:SetGravityMode(false) System:Print("+++TRIGGER") self.entered = true self.exited = false end end end end FPS PLAYER CODE ............... Script.health = 100 --float "Health" Script.maxHealth = 100 --float "Max Health" Script.mouseSensitivity = 15 --float "Mouse sensitivity" Script.camSmoothing = 2 --float "Cam smoothing" Script.moveSpeed = 2.5 --float "Move Speed" Script.speedMultiplier = 1.5 --float "Run Multiplier" Script.strafeSpeed = 4 --float "Strafe Speed" Script.playerHeight = 1.8 --float "Player Height" Script.jumpForce = 8 --float "Jump Force" Script.flashlighton = false --bool "Flashlight on" Script.useDistance = 2 Script.alive=true Script.eyeheight=1.6 Script.footstepwalkdelay = 500 Script.footsteprundelay = 300 Script.weaponfile=""--path "Weapon" "Prefab (*.pfb):pfb|Prefabs" Script.input={} Script.maxcarryweight=5 Script.throwforce = 500 Script.isairborne=false Script.bloodindex=1 Script.teamid=1--choice "Team" "Neutral,Good,Bad" Script.hurtoffset=Vec3(0) Script.smoothedhurtoffset=Vec3(0) Script.mouseDifference = Vec2(0,0) Script.playerMovement = Vec3(0,0,0) Script.tempJumpForce = 0 Script.isClimbing = false Script.climbSpeed = 2 --float "Climbing Speed" ............... --Player Movement local movex=0 local movez=0 self.input[0]=0 self.input[1]=0 if window:KeyDown(Key.W) then self.input[1]=self.input[1]+1 end if window:KeyDown(Key.S) then self.input[1]=self.input[1]-1 end if window:KeyDown(Key.D) then self.input[0]=self.input[0]+1 end if window:KeyDown(Key.A) then self.input[0]=self.input[0]-1 end local playerMovement = Vec3(0) if self.isClimbing then playerMovement.y = self.input[1] * self.climbSpeed playerMovement.z = self.input[1] * self.climbSpeed self.entity(0, playerMovement.y, playerMovement.z/10) else playerMovement.x = self.input[0] * self.moveSpeed playerMovement.z = self.input[1] * self.moveSpeed --This prevents "speed hack" strafing due to lazy programming if self.input[0]~=0 and self.input[1]~=0 then playerMovement = playerMovement * 0.70710678 end --if self.entity:GetAirborne() then -- playerMovement = playerMovement * 0.2 --end --Check for running with shift and when not carrying anything if self.carryingEntity == nil and window:KeyDown(Key.Shift) then playerMovement.z = playerMovement.z * self.speedMultiplier end -- Check for jumping local jump = 0 if window:KeyHit(Key.Space) and self:IsAirborne() == 0 then jump = self.jumpForce self.sound.footsteps.concrete.jump:Play() if self.weapons[self.currentweaponindex]~=nil then self.weapons[self.currentweaponindex]:BeginJump() end --Give the player an extra boost when jumping playerMovement = playerMovement * 1.6 end -- Check for crouching --if window:KeyHit(Key.ControlKey) then --crouched = not crouched --end --With smoothing --Position camera at correct height and playerPosition self.entity:SetInput(self.camRotation.y, playerMovement.z, playerMovement.x, jump , false, 1.0, 0.5, true) end ...............
  17. Even if the game is bad, will everyone win the prize? Also, how do you post to people living outside the United States? How much is the shipping charge?
  18. Wow! Great effect. Thanks bro
  19. If I kill the enemy, I don't want the die animation, I want to my enemy be Ragdoll and follow the rules of physics, how can I do it? Thanks..
  20. I added "Crawler" to the game. I am want to choose the FPS Player instead of the target of this "Crawler" but it is not active. Please help me ... This option empty "Crawler" is doing nothing, just waiting, not chasing.
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