xESWxDEATH1
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Posts posted by xESWxDEATH1
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So i don't need to add Package::Load() anywhere? i just use the System::GetPropertiy() like normal to get the stuff thats in data.zip after its compiled and all?
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So how does one load the data from data.zip after publishing standalone. Also how do you set the password, do I have to do it in the editor somewhere or do it with C++?
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im using C++ with none of the default code. Does it still use the lua files?
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So i noticed when i build my game into a standalone project it uses this new gui mainmenu by default how do i disable this as i did not intend on using it?
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Is there a vertex tool like in hammer?
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also is there a vertex tool like in hammer somewhere?
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ok thanks guys
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How would I include leadwerks into a console application I'm trying to get a server with raknet going and I'm using an outdated tutorial obviously but in the video, he includes engine.h which I could not find I assume it was superseded by Leadwerks.h but what do I need to include for this to work?
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My mistake i thought you mean't in editor i changed the working directory in visual studio and now all is good.
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I will mention however when i hit play in editor it does run.
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Sounds like it's running in the wrong directory? Check the working directory in the project settings?
seems fine to me?
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Ok so when i try to debug my code in the console it reads failed to load shader on every shader. the only code i changed is in this pastebin link http://pastebin.com/7neRYwEE i am using visual studio 2017.
I have tried reinstalling leadwerks with the beta build and also tried creating a new project neither worked.
Loading data.zip?
in Programming
Posted
it gets files std::string mapname = System::GetProperty("map", "Maps/start.map"); and this works when debugging and in the editor but if i build standalone it isn't loading any textures, sounds, maps, etc... i assume because its packed into a data.zip thats password encrypted and i'm getting it properly for the standalone executable to get the files. My friend told me you have to load the data with Package::Load() but im confused as there is no docs here for it.