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xESWxDEATH1

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Everything posted by xESWxDEATH1

  1. it gets files std::string mapname = System::GetProperty("map", "Maps/start.map"); and this works when debugging and in the editor but if i build standalone it isn't loading any textures, sounds, maps, etc... i assume because its packed into a data.zip thats password encrypted and i'm getting it properly for the standalone executable to get the files. My friend told me you have to load the data with Package::Load() but im confused as there is no docs here for it.
  2. So i don't need to add Package::Load() anywhere? i just use the System::GetPropertiy() like normal to get the stuff thats in data.zip after its compiled and all?
  3. So how does one load the data from data.zip after publishing standalone. Also how do you set the password, do I have to do it in the editor somewhere or do it with C++?
  4. im using C++ with none of the default code. Does it still use the lua files?
  5. So i noticed when i build my game into a standalone project it uses this new gui mainmenu by default how do i disable this as i did not intend on using it?
  6. Is there a vertex tool like in hammer?
  7. also is there a vertex tool like in hammer somewhere?
  8. How would I include leadwerks into a console application I'm trying to get a server with raknet going and I'm using an outdated tutorial obviously but in the video, he includes engine.h which I could not find I assume it was superseded by Leadwerks.h but what do I need to include for this to work?
  9. My mistake i thought you mean't in editor i changed the working directory in visual studio and now all is good.
  10. I will mention however when i hit play in editor it does run.
  11. Ok so when i try to debug my code in the console it reads failed to load shader on every shader. the only code i changed is in this pastebin link http://pastebin.com/7neRYwEE i am using visual studio 2017. I have tried reinstalling leadwerks with the beta build and also tried creating a new project neither worked.
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