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BadJeanBon

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Everything posted by BadJeanBon

  1. Oops I'm sorry.... It's my mistake.... Just Ignore and delete my Post Please....
  2. Doesn't work , when i attach this script to a box: function Script:Start() mySurface = self.entity:GetSurface(0) System:Print(mySurface:CountVertices()) end I get this error at line 2: 2 : attempt to call method 'GetSurface' (a nil value) and the script stop with a requester.
  3. Thanks for your reply Genebris But I did test it, and it doesn't seem to work straight from the script attached. I guess I could load the model from the main.lua so I could declare it global and access it on a private script... but that wasn't my goal. I was just curious to know if it could done, that is, to attach a script to a model entity and to use it to animate the vertex of an object for exemple ... I read the forum, and it seem that lua script only access the entity...It's ok... I was just asking, as a beginner , to be sure I wasn't missing something simple here... Thanks again for your answer....
  4. Hi ! I just want to know if it is possible to have acces the Model method in a lua script that has been attached to a model in the scene editor. I wanna do something like my_model = tolua.cast(self.entity , "Model") my_surface = my_model:GetSurface(0) I want a script that I can attach to any model in a map scene... Thanks.
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