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CangoJoe

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Posts posted by CangoJoe

  1. Doesn't seem to work for me either. It tries to start but then crashes to the desktop with error message:

    Lua Error: [string "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Game Launcher/Game/Scripts/GUI/Panel.lua"]:52: attempt to call method 'GetStyle' (a nil value)
    Process complete.

     

    What resolution is the game intended to be played in? Maybe if I preset my resolution prior to starting the game might help.

  2. Hey all,

    I created a simple train prefab using the Leadwerks train and some boxcars models. I made the engine the parent and added the boxcars as children. I want the prefab train (with boxcars) to travel in a straight line to a waypoint. I attached a waypoint script to the parent (train engine) but only the engine moves and leaves the cars behind. Is there a way I can group all the elements of the prefab to move together as a unit or do I have to combine them in all in Blender first?

    Thanks in advance!

    -can

  3. Hi all

    Paint 3D/Remix 3D offers tons of 3d models created by Microsoft and the Remix 3D community. They can easily be exported to .FBX files and imported into Leadwerks (you'll have to manually assign textures/materials). The quality isn't exactly high production value but seem to work well for Tournament games, demos and/or placeholder art. As far as i can ascertain there is no royalty or copyright restrictions for the provided art.

    Has anyone else used this before?

    https://www.remix3d.com/discover?section=34b78f58881242e4ab611e4ab5ffaa78

  4. Hey all,

    I thought I'd try my hand out at another Leadwerks Tournament game. I wanted to make a Concentration type game where you select 2 crates and compare them.

    concentrationcrates.thumb.jpg.ae7bbbe59c04fd25f537387a7b9e6da6.jpg

     

     

     

     

     

     

    I used a modified version of the Spectator.lua script where I locked the camera in place, disabled movement and enabled the onscreen mouse.

    The player will click Mouse Button 1 to select 2 crates and then the crates are compared. The problem I'm having is detecting where the cursor (MousePosition) is in relation to the world (what its hovering over) in order to determine which crate was clicked. Is there a way to convert mouse position to a world position?

    I was thinking I could do something as seen below in order to Pick() objects below the cursor/MousePosition (pseudo code):

    If MouseDown(1)

         If world:Pick(MousePositionVector, WorldPositionVector, pickinfo, 0, true, 1) then

             IsValidCrate() --Determine if a crate was clicked

             CompareCrate() --Compare crate

             DoStuff() --Despawn crates, tally score, fanfare, etc..

          End

    End

    Perhaps there's a better way?

    Thanks in advance for any input!

    -can

  5. Hi all,

     

    If you have friends running into problems trying to play your standalone game, Driver Booster 3 for Steam will update/install OpenAL, DirectX, PhysX and update ALL drivers on their PC.

     

    http://store.steampowered.com/app/403040/ - Its FREE!!!

     

    Some friends were missing OpenAL or were using ancient drivers causing one issue or another, but this App seemed to cure most if their problems.

     

    Cheers!

  6. Wow, this game has great production value - everything looks, sounds and plays great! The character designs and animations were pretty solid and I also liked the visuals when blowing up the chests. The first jump is a doozy. I died a bunch of times before I got a hang of the glide mechanic. Perhaps introduce the player to the glide mechanic with non-lethal jumps initially?

     

    A great little game overall!

  7. Heyas,

    I guess, I should have mentioned this earlier but I decided to go with Gamecreator's suggestion and uploaded my game successfully to Google drive.

     

    You can play it here!

    STANDALONE GAME: https://drive.google.com/open?id=0BxILKB4ssuAIUXhpMHFzWGtfdXM

     

    It's also in the Leadwerks Launcher, but that doesn't always render properly when played through Steam. I tried to remove the Steamworks Overlay, but like a stalking ex, it just doesn't go away.

  8. Thanks - I've considered alternative websites as well, but either way I still have deal with laughably slow satellite internet upload speeds and potential timeouts.

     

    Hopefully tonight is a quiet night and I won't have to spend all day clearing out and resetting the bear traps. If there's ample daylight, I'll drive into civilization where they have 'fast' internet and try to upload the file at the least seedy internet cafe I know of. I'm sure it'll still take some time to upload so in the meantime, I'll barter with the locals for the usual diesel, shells, spare parts and TP. If all goes well, I'll be home and secure before nightfall. If that fails, I'll make my way to the highest ground possible and attempt to deliver the file via Morse code using a clever combination of smoke signals and flickering mirrors.Carrier pigeons are not an option unfortunately, as anything with feathers and flying is met with a hail of buckshot, roasted on an open fire and eaten - message and all...

  9. Hey all,

     

    I'm trying to upload my Summer game as a standalone game to this website but, I get the error message - "You don't have permission to do that." after about an hour or so. I'm uploading a 327mb file over a slow satellite connection so it takes about 6 hours to upload anything.

     

    Is it because my session is timing out? If so, can I increase my timeout value?

     

    The game doesn't launch properly in the Leadwerks Launcher for some reason, so I've resorted to the standalone game.

  10. I think I found a solution - I converted one of my music files from 16 bit stereo to 8 bit mono and the standalone game no longer crashes. Not exactly the greatest solution because the music sounds kind of washed. Sorry, I haven't tried running it in release mode - not sure where that option is set (first game I tried publishing).

  11. Hi all,

     

    I was trying to run my Summer game outside of LE as a Standalone game and encountered this error message.

     

    Error: Bankstream overrun error.

     

    Anyone know what that message is in regards to?

     

    The game runs fine in the editor but never starts when run as Standalone.

     

    Thanks

  12. I've been encountering this problem in Beta as well.

     

    I have some reproductions steps that work about 80% of the time for me.

     

    Steps

    1. Open a fairly large project
       
    2. Run the project
       
    3. While its loading move the mouse out of the game window
       
    4. Wait to the mouse to be automatically centered back into the game window
       
    5. Click on the game window a few times - Note the Windows loading circle
       
    6. Leave the mouse in the game window
       
    7. When the game finishes loading the mouse remains un-hidden in the game window.

     

    To avoid the problem altogether, I don't move the mouse out of the game window while its loading.

     

    Hope that helps

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