If you want people to use the Workshop (instead of Steam), there has to be a noticable benefit or else you have YACS (yet another content store).
This benefit can be "real" or "perceived", but without it, something like the Workshop just is not viable.
People use steam (most likely) not only for Leadwerks DLCs, but for a variety of software "stuff" - so they are familiar with it and consider it a "trusted store". Since I have Leadwerks, GameGuru and a slew of games purchased through Steam, I too feel very "comfortable" with Steam.
I also like the Workshop, please don't get me wrong. But I also understand why it isn't knocking anyone's socks off.
Rethinking the Workshop
in Development Blog
A blog by Josh in General
Posted
Just my 2 cents ...
If you want people to use the Workshop (instead of Steam), there has to be a noticable benefit or else you have YACS (yet another content store).
This benefit can be "real" or "perceived", but without it, something like the Workshop just is not viable.
People use steam (most likely) not only for Leadwerks DLCs, but for a variety of software "stuff" - so they are familiar with it and consider it a "trusted store". Since I have Leadwerks, GameGuru and a slew of games purchased through Steam, I too feel very "comfortable" with Steam.
I also like the Workshop, please don't get me wrong. But I also understand why it isn't knocking anyone's socks off.
Cheers,
Greyfang