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  1. roysizon


    Released 27 May ,2016 This is a 3D zombie game that took me 3 months to complete. I hope you like it. ----------Hints------------ Kill zombies on sight and avoid grouping them, as they will keep increasing . ----------Controles----------- WASD = Movement R = Reload E = Interact F = FlashLight Shift = Run Space = Jump View full game
  2. roysizon


    A zombie shooter that deserves a try. Steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=691701780 Standalone version: https://hisham.itch.io/zombiezi Leadwerks Game Launcher: http://store.steampowered.com/app/355500/Leadwerks_Game_Launcher/
  3. Is the problem solved ? Because i am having the same problem now !!
  4. I made a pivot with a spawning object script, it works but I want the pivot to be a child to the player so that whenever the player moves the object spawns around him. I tried to do so but it didnt work. Here is the spawning script. It spawns only 3 object, each object every 15 second. Script.object = "" --Entity "Spawn Object" local lasttime = 0 local object1 = 3 function Script:UpdateWorld() if Time:GetCurrent()-15000>lasttime and object1 >0 then lasttime=Time:GetCurrent() local newobject = self.object:Instance() newobject:SetPosition(self.entity:GetPosition())
  5. Ok I made the respawn pivot as a child to the player so that whenever the player is moving zombies spawn around him. Thats my spawining script: Script.spawncrawler = "" --Entity "Spawn Crawler" local lasttime = 0 local crawler = 3 function Script:UpdateWorld() if Time:GetCurrent()-15000>lasttime and crawler >0 then lasttime=Time:GetCurrent() local newcrawler = self.spawncrawler:Instance() newcrawler:SetPosition(self.entity:GetPosition()) crawler = crawler -1 end
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