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Eldrethalas

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Posts posted by Eldrethalas

  1. That sounds really intresting and if you write the story well enough, it could develop into a really deep and immersive story. And allows a lot of cool stuff in the map design! Maybe things like trees that have grown through the floor and all the way through the roof, letting in a bit of moonlight. I give my thumbs up to your idea!

     

    Thanks you! actually i meant to do overgrowth biggrin.png would like to here more great ideas ^^

  2. Hmm I can see now. There is no use to design a map without thinking of main story first.

     

    Well, I still haven't go to details yet, but this is the plot i've been thinking of and im still overwhelmed with new ideas (also would love to know what you guys thinking about this):

     

    Two brothers are traveling in a forest(or someplace else) and suddenly notice a strange, long forgotten facility.The brothers, out of curiosity, decide to check out the forgotten, abandoned facility. After awhile, because of the darkness and strange noises they are panic and one of them while running away went unconscious after hitting a wall, the other one's fate is unknown.

     

    The game will begin after he wakes up. And in the first moments the player (meaning us) wont understand why he's calling for random person again and again. Only after awhile the player will find clues (notes that he's brother left in the floor\other places- still unsure what kind of clues) which turns out he's looking for his brother. While searching, he descovers the place was an hotel which shut down due to "budget problem" but something much more disturbing is hiding beneath the horrors of the facility.

     

    It is said that after the hotel closed. The manager disappears. It is believed that he stayed in the facility, waiting.. for new customers.

  3. I think your problem is lack of definition. All you've said is you want a "horror" scene. What setting is it? What has happened there? What is the player's objective? Think about these things and then you can start figuring out what your world should look like.

     

    Hmm.. well I gave some examples of games that have a some creepy corridors, rooms and mainly the feeling of danger in every corner like amnesia machine for pigs (For me it was amazing game because it wasnt typical jumpscares game, but was a brilliant psychological horror).

     

    But im focusing on creating daylight-like places. The map should be a long abandoned facility and of course completely dark (flickering light is still an option.. :)).

  4. What you've done looks awesome. I'm actually jealous smile.png

    You could try to add some support beams and/or some skirting to the walls.

    I've seen a few level design videos on YouTube that explain how to break up surfaces so they don't look plain, but I don't have any to link to.

     

    FYI, there's a full stop at the end of the link that shouldn't be there.

     

     

    Thank you ^^ I will search for it. Maybe the screenshot looks nice but the most important thing in horror game is an atmosphere and you cant create a truly creepy atmosphere with cubes.

     

    I found the World of Level Design to be helpful with creating maps.

     

    http://www.worldofleveldesign.com/

     

     

    this web is awesome! ill definitely take a look.

     

    The most greatest part of perception of the scene is wall textures. No, they don't have to be HD, they just have to be realistic, I guess. I have a few projects and in 1 of them there are no textures at all, only colors at walls. And know what? Even minecraft with it's 16x16 could have horror scenes, but not a game without wall textures.

     

    Yes, you have textures at walls, but they are almost without any... anything, you know.

     

    I'd made a few maps for CS:GO - and some times it's creepy even in editor, even when I'm just using standart CS:GO's textures. Let me show you:

     

    http://files.gamebanana.com/img/ss/maps/568931633db8b.jpg

     

    http://files.gamebanana.com/img/ss/maps/568933a92188c.jpg

     

     

    I guess you right. But my passion is to create something like daylight+amnesia(machine for pigs) horror game. And the map should be realistic for that.

     

    Have a look at the first three in the playlist.

     

    I definitely will smile.png Thank you!

     

    I'm kinda struggling with the same problem. Here's my first project. It's still really dull and empty, but I plan on adding ventilation shafts etc. to fill some of the empty space near the roof in both the corridor and the bigger hall. I'm pretty proud of it so far, even though it looks nowhere near professionally made. It's not special, but it's mine.

     

    post-16771-0-21835400-1453806988_thumb.png

    post-16771-0-02377000-1453807006_thumb.png

     

    I suggest browsing the workshop with care to find new stuff to fill the voids of your maps. I found a lot of neat stuff there and installed them just in case I need them at some point.

    post-16771-0-17172400-1453807242_thumb.png

     

    But I have an issue with lighting. That is as dark as it gets with no lights in the spawn corridor and I have no clue how to make it darker. I want it to be nearly pitch black so I can adjust the atmosphere with actual lights. Same in the big hall. I only have two blinking attention lights, one flickering roof light and one flickering smaller light. Once you press a button, all 3 roof lights turn on, the attention lights change color and the flickering lights stop flickering. But right now you can't even see the difference when they're on and off since it's so damn bright anyway.

     

    Can I somehow make it darker? EDIT: User "Olby" told me to change the ambient light color from the root node and it worked. (Orignals: 46, 53, 82) Thanks Olby!

     

    Oh and OP, your screenshot looks really good in my opinion.

     

    As for the cubiness. Open up the AI tutorial and take a look at how they've made the map appear less like a cube. They've added support structures and stuff like that to make it look more realistic.

     

    Thanks ^^ you mean leadwerks AI tutorial ?

     

     

    So far I've failed many times to create my own horror game (failed in other engines, now its my shot in leadwerks and I feel really optimstic this time ^^ somewhat, leadwerks seems to be alot more effective for a single developer). Im not worried too much about the programming because its something to learn and as far as i heard horror game is kinda simple from programming perspective.

    Im worried about the design of my game. I know I cant create scenes like outlast but i do hope to improve the realism.

  5. im kinda sure its not some limits in the engine, but more of my imagination. Sure, I cant create an exact sit-on-the-edge atmosphere\scene like daylight or outlast, but I find it hard to make something looks .creepy

     

    All I know to do is making square rooms and throw models inside. When I run the game in full darkness (intended to be dark place with flashlight) all the map looks like it made of cubes. Nothing looks real and its really bugging me.. also the lack of models so all the walls looks empty and smooth (it supposed to be long abandoned facility, so the floor, walls and ceiling shouldnt be clean like it is in my map)

     

    To explain what I want to do, when I look forward in a long corridor, I dont want to see a cube with some models inside.. I mean I would like to try make something close to daylight's corridors design. I know its

     

    .not possible, but something close

     

    for example, this is my first scene

    http://postimg.org/image/525s9aktn It looks completely like a cube.

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