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Eldrethalas

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Everything posted by Eldrethalas

  1. first image is a room in upper facility which im working on and the second is the dark horrors beneath http://imgur.com/a/5fjdb btw, i know my torches problem heh working on it.
  2. When i get close I dont see it but when i get far its happening (even when playing in complete darkness).. what is it and how to solve it ?
  3. Thanks you! actually i meant to do overgrowth would like to here more great ideas ^^
  4. Hmm I can see now. There is no use to design a map without thinking of main story first. Well, I still haven't go to details yet, but this is the plot i've been thinking of and im still overwhelmed with new ideas (also would love to know what you guys thinking about this): Two brothers are traveling in a forest(or someplace else) and suddenly notice a strange, long forgotten facility.The brothers, out of curiosity, decide to check out the forgotten, abandoned facility. After awhile, because of the darkness and strange noises they are panic and one of them while running away went unconscious after hitting a wall, the other one's fate is unknown. The game will begin after he wakes up. And in the first moments the player (meaning us) wont understand why he's calling for random person again and again. Only after awhile the player will find clues (notes that he's brother left in the floor\other places- still unsure what kind of clues) which turns out he's looking for his brother. While searching, he descovers the place was an hotel which shut down due to "budget problem" but something much more disturbing is hiding beneath the horrors of the facility. It is said that after the hotel closed. The manager disappears. It is believed that he stayed in the facility, waiting.. for new customers.
  5. Hmm.. well I gave some examples of games that have a some creepy corridors, rooms and mainly the feeling of danger in every corner like amnesia machine for pigs (For me it was amazing game because it wasnt typical jumpscares game, but was a brilliant psychological horror). But im focusing on creating daylight-like places. The map should be a long abandoned facility and of course completely dark (flickering light is still an option.. ).
  6. Thank you ^^ I will search for it. Maybe the screenshot looks nice but the most important thing in horror game is an atmosphere and you cant create a truly creepy atmosphere with cubes. this web is awesome! ill definitely take a look. I guess you right. But my passion is to create something like daylight+amnesia(machine for pigs) horror game. And the map should be realistic for that. I definitely will Thank you! Thanks ^^ you mean leadwerks AI tutorial ? So far I've failed many times to create my own horror game (failed in other engines, now its my shot in leadwerks and I feel really optimstic this time ^^ somewhat, leadwerks seems to be alot more effective for a single developer). Im not worried too much about the programming because its something to learn and as far as i heard horror game is kinda simple from programming perspective. Im worried about the design of my game. I know I cant create scenes like outlast but i do hope to improve the realism.
  7. im kinda sure its not some limits in the engine, but more of my imagination. Sure, I cant create an exact sit-on-the-edge atmosphere\scene like daylight or outlast, but I find it hard to make something looks .creepy All I know to do is making square rooms and throw models inside. When I run the game in full darkness (intended to be dark place with flashlight) all the map looks like it made of cubes. Nothing looks real and its really bugging me.. also the lack of models so all the walls looks empty and smooth (it supposed to be long abandoned facility, so the floor, walls and ceiling shouldnt be clean like it is in my map) To explain what I want to do, when I look forward in a long corridor, I dont want to see a cube with some models inside.. I mean I would like to try make something close to daylight's corridors design. I know its .not possible, but something close for example, this is my first scene http://postimg.org/image/525s9aktn It looks completely like a cube.
  8. My first scene ever ^^ it isnt look that good i know because i dont have many models just using workshop and I dont know where else can I get models.
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