mzlink
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Posts posted by mzlink
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There is no obvious origin to begin with, but i can move the object to the origin.
As i can't determine the proper scaling i defaulted to millimeters.
And i did not bother with UVmaps as this is a sample object which i will most likely replace later.
Edit: preview fixed, still not sure about the scale
Edit2: i tried different scaling and i think i hit a usable ratio
#Solved (except for the automatic materials import that leadwerks does not support)
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Adding a material does not make a difference. Scaling is at 100% but it doesn't show up anyyway,
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Windows
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Still, the preview is broken, possible to fix?.
If i make a 1x1x1 meter box i want it to appear like that in leadwerks, but it does not
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Isn't there any way to set a default scale?
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Hi.
I want to know if it's possible to get leadwerks to do this automatically when an fbx is imported:
- look for embedded or referenced materials/textures (does not seem to work by default)
- set scaling for the model to 1.01 units to 10.1 cm
- show up correctly when inspected in preview tool
I'm using autocad 2015 to make the models and materialize/texture them but it's awkward to import them.
Thanks in advance.
- look for embedded or referenced materials/textures (does not seem to work by default)
AutoCAD FBX models quickimporting?
in Game Artwork
Posted
Ah. I see