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franck22000

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Posts posted by franck22000

  1. Java is ok for me, this is a good language, it's more like C / C++ than lua is :blink:

     

    I am working like this:

     

    - Lua LW integration for adding entities in the editor.

    - Lua personnal integration in my C++ game framework to be able to tweaks game events and AI for exemple without recompiling the code each time.

    - C / C++ for the rest.

     

    ( sorry for my english mistakes btw )

  2. C / C++ is not so hard to learn :blink:

    Like a lot of user of this forum i dont want to have a simplified engine, i just want power between my hand to do what i want ;)

     

    I like LeadWerks engine because i can do my own material editor, particle editor in C / C++ to suit my game project, i can use a lot of external libraries...

     

    For the "noob users" i think that the community support begin to be quite good, if they have some C / C++ questions they can have answer on this forum and the current lua integration allow them to make some game concept quite fast in a more easy way maybe than with a C / C++ language.

     

    For my game project i am using lua only to configure some new entities in the editor (lua is very usefull for that).

    Im loading the scene, scanning all entities in the scenes, and im creating new entities based on my C++ classes, and i am deleting the lua created entities in the scene.

     

    If we want to see some AAA title on this engine better to stay with a powerfull and very supported language :)

  3. Some Questions:

    How can i archieve, that when clicking on the decal it selects the decal, just like the road?

     

    I will share the code when i get the selection to work.

     

     

     

    This man need some help before :)

  4. that's what we need :blink: and LW user should use the bug tracker more often, i see that some LW user start to think to work with another engine, im thinking to doing that too quite soon if bug are not fixed and we dont have some clear information on the future of the engine. ( some basic roadmap would help ) :unsure:

  5. Small question, i was just wondering 1.0 in the engine is considered like 1 meter ?

     

    for example if i create a cube, the description in the wiki say: "Creates a cube of size 1x1x1"

     

    so it's a cube of 1m x 1m x 1m ?

     

    Same for the "EntityDistance" command. If this command return 45, the distance is 45 meters between my two objects ?

     

     

    Sorry for this dumb question ;)

  6. That's ok gordonramp, check your version.txt file if there is:

     

    -Fixed render elements bug.

    -Fixed camera culling bug.

    -Fixed recursive AABB update bug.

    -Fixed surface save bug.

    -Adjusted bloom and SSAO shaders.

    -Eliminated unnecessary pick filter calls.

     

    that's ok you have the rc4, it's called 2.32 in the updater and this is normal ;)

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