Fox
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Actually going through more of the tutorial maps it's starting to look like dynamic lighting/shadowcasting is broken entirely. Check out "04-Moving Platforms.map" too.
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I'm seeing a bit of a performance dip on the tutorial map "07-AI and Events.map" with this new build. On the last beta build I was able to get it running at a minimum of 35 FPS, averaging about 55 FPS. On this new build it's averaging closer to 35 FPS and dipping down into the low 20s in the larger rooms.
I also noticed that the lightbox prefabs have been modified to only cast static shadows - wondering why the change? The elevator in particular loses something without the dynamic lights.
Beta update available
in Development Blog
A blog by Josh in General
Posted
Man you're fast!
You can ignore the question about the prefab change, it was a misunderstanding on my end.
I was aware that the cage was changed a while back and it makes sense. I was referring to the lights inside the elevator shaft as it descends in "07-AI and Events.map". I noticed that the barrels there weren't casting shadows and when I checked the prefab it's "Cast Shadows" field was set to static. At first I assumed that had changed, not realizing that the light inside the prefab was still static+dynamic+buffered and it was a rendering issue.
Thanks again for dealing with it so quickly