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Image Comments posted by Marcousik
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Nice! Would be very interesting to see this scene in a video with performance test (FPS) with animated Sky (sun + clouds+clouds shadows) with shaped models + a few NPC running their paths.
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21 hours ago, Alienhead said:
Coding a game is only half the project, optimizing and setting up the maps is the other 50%.
If you can cover only half the map with this density of models with shapes ..... Please make a tuto !
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Incredible...
I observed most of performances Issues were caused by the model shapes becoming too heavy.
I would not have think shaders are not optimized...
So you mean with the original LE4 shaders could this scene not be rendered?
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Edit FPS: 123 seen now
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Is this Ultra or LE4 ? How much FPS can you reach with this? I always encounter FPS problems bei trying to make such fullfilled jungles landscape, especially on bigger maps. Looks very nice.
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Does that mean we can sculpt holes and caverns in the terrain?
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Whatever which physics mechanics are running in this world, the nice is that the graphic design is somehow artistic enough to be immediatly attractiv. And that's so important if you want your game receiving a bit attention.
So, a critic can make you publicity, obviously, it gets attention.
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Now it would be interesting to see a more advanced and textured ingame landscape or interior.
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Do you plan an model export tool ? Maybe with textures exporting ? That would be top
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Maybe I am an idiot but I can't get the point of the progress on this picture, maybe you could make a video about this, I am not complaining / just a suggestion
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looks like a kind of kitchen, cool
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Nice!
Crack-free Tessellation
in Screenshots
Posted
One question: Would that be physics sensitive too? I mean imagine a tire rolling on that ground, would it run "as on" a box or on the new formed/designed ground edges ?