Excuse me if this is in the incorrect section..
I recently purchased LSDK (go Josh!), and I'm definitely in love with this system! I'm just curious as to how you get entitys from the Editor -> Compiled Product?
For an example, I started a LEO (console) project, VS 2008, added LoadScene("abstract::scene.sbx");
Now the issue's are: my skybox material & things are loaded, and the 'waterplane' supplied with LSDK, but once compiled (even with no errors or anything in the console about missing mats, shaders, etc) nothing shows up, except my terrain and the materials for it.. Am I doing something wrong?
Another question, how do I utilize LUA or XML inside of c\c++? Do I have to write parsers for each or whats the process involved there?
Sorry if these questions are repeated often, I did a search and haven't found anything relevant to my needs, and the wiki seems a tad bit outdated?
Thanks !