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Posts posted by NRasool
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Hey Marley
No problems I have it working .. when you save out to .gmf from UU3D for this type of static model make sure you uncheck
Export Bones Export Animation
Ahh bless you, thank you sooo much!!!, that worked
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Many thanks Marleys Ghost
It prob just me, but I can't see where I am going wrong here :-)
Really appreciate your time on this
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Hi everyone
Mm still no luck with what you have mentioned, here is the files zipped up. Please note that this was a custom job done for me, many years ago, but it is still done for myself :-)
Anyway here it is
<edit no need thanks to Marley>
Kind Regards
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Hey there
Whats the best way to convert b3d files to gmf? I have been using unwrap3d v2. I first load up batch process using Josh converter all .jpg files to .dds. Then I load in the b3d file into unwrap3d and change the textures 1 by 1 to use the .dds file, then save it as a gmf file. Once I have done this, I use the genmats.exe which is in the tools part of the SDK folder to generate the .mat files, but when I load it into the editor by copying the files including texture, it does not bring in the texture. All I see is what's attached to this thread, all red
Has anyone got any advise
Many thanks
Kind Regards
LeadWerks Engine 3 cannot see/purchase
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