Hey there
Whats the best way to convert b3d files to gmf? I have been using unwrap3d v2. I first load up batch process using Josh converter all .jpg files to .dds. Then I load in the b3d file into unwrap3d and change the textures 1 by 1 to use the .dds file, then save it as a gmf file. Once I have done this, I use the genmats.exe which is in the tools part of the SDK folder to generate the .mat files, but when I load it into the editor by copying the files including texture, it does not bring in the texture. All I see is what's attached to this thread, all red
Has anyone got any advise
Many thanks
Kind Regards