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adder_noir

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Everything posted by adder_noir

  1. One very last Q: Should I stick to MS Visual for compiling or can I use code blocks? I don't really know how to thank you all. I couldn't possibly have asked for more help than this
  2. Ultimate unwrap it is. Thanks again for the help. Shame I can't vote you guys up like on other forums. I'm pretty blown away by how much pain the £100 takes away from the user here. Seems this even does collision detection (is that right?). Even has a physics engine too! I'd probably want to write my own flight code stuff tho. Or at least try Anyways I've got enough info now, so cheers a bundle
  3. Sounds uber. Good stuff indeed! One question though - what method do you guys favour when handling mesh files? Which modeller do you use, which format do you export and how do you get it into leadwerks? Thanks alot
  4. Wow pretty awesome replies!! Looks like I need to look at OpenGL not DX and move to this engine! Thanks so much. p.s. I assume I can do pretty much the same stuff in opengl as I could in DX right?
  5. Hi, Having recently battered my brain stupid trying to render my own mesh format I've finally caved in. I'm going to need an engine. I have indeed managed to get alot of stuff onscreen but when it came to writing my own normal smoothing calculation code I was lost. So it's time to admit I can't do this without using pro code. The reasons for wanting to DIY are personal and lifelong problems I have. Used to make life hell for people I worked with although someone I used to work with has recently appeared to have forgiven me for that I'm not just jumping in saying I want to make an MMO without having any concept of what's going on here. I have tried hard to make this work Someone recommened this engine and for me it looks sooo good. I have some questions though I would appreciate being answered if you can: 1)How easy are mesh files to work with? Can I export strait out of blender and into leadwerks with animations and artwork complete (.3DS format?). 2)Can I render only a portion of a mesh at a time or must I render the entire leadwerks compatible mesh whenever I call it? THinking of terrain here. 3)Can I mix part of leadwerks display with my own Directx code if I wanted to say have more control over terrain rendering? 4)How fast is leadwerks generally speaking? Is it fast enough for say 100 player models on screen at any given time? Will frequently be less than that. 5)How much is the license to go pro with this? Surely a single user license doesn't cover the cost of being able to profit from this endlessly. It sounds too cheap. 6)If I wanted to recall a camera's pixels from a perspective other than the player can I do this or does leadwerks lock me out of talking to DirectX? That's it for now. Sorry for so many but I have to learn sometime
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