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ivanodintsoff

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Everything posted by ivanodintsoff

  1. Thank you all for the replies, much appreciated! Aggrors videos looks unavailable. Roland video is working, I'm gonna watch them, thanks! Funny that I did a search in YouTube but didn't find those. Thanks for the reference links, I will check them out. I found something related to split-screen Lua here: http://leadwerks.wikidot.com/wiki:render-to-texture-security-cam It's sad because I see much potential in this engine using C++. I know it's a big project in progress, but maybe some official documentation, at least some basics to get your feet wet, would be nice.
  2. Hi, First of all, I already did a search for what I'm going to ask on the forums/Google and had no luck. So, I have the Professional Edition of Leadwerks and want to start using C++ for my games, but looks like every version of Leadwerks the code and the place for the cpp files changes. Now, looks like it doesn't include the project files for VS2013. When I create a new project I have 2 cpp and a header file on a "Source" folder under the project folder. I just want a starting point for working with these files, how is the lifecycle, what libraries to use, etc. But every tutorial that I see is different from what I actually have. I want to make some features like split-screen multiplayer, dynamic map generation and UI. Is that possible with just Lua? Thanks for any help to get started - Ivan
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