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Recoils14

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Everything posted by Recoils14

  1. Thanks! That's a bit overwhelming for me at this point, but it will give me a good reference so base some of reading off of!
  2. Bounding box is the ideal way from my readings so far. Also thank you everyone for your advice!
  3. Is it possible to use both languages in conjunction?
  4. I am a 3D modeller so probably 3D, but I prefer the 2D look for these games. I'll use simple 3D objects during development and finish in 2D with an artist friend, but I haven't even started yet so that's neither here nor there at the moment. As for C or LUA I'm not sure. Like I said I'm new to the programming side and that's why I came here to ask. I'm not sure which will be better for me as I have to learn from the ground up. I understand that learning while trying to develop a game will be difficult and arduous, but I'm up to the task.
  5. Bullet Hell is a Shoot'em up style game, generally Top Down view in which players are forced to fight their way though hundreds or thousands of bullets on the screen. http://www.usgamer.net/articles/ten-great-bullet-hell-shooters
  6. I recently purchased the Leadwerks engine during the winter steam sale to tinker with in my free time and it's been fun but now I have decided to build my own game but something out of the norm for myself. I want to design a Bullet Hell game. I'm wondering if anyone has done this yet and if so, can you point me in the direction of some resources to help me with journey? I'm relatively new to the programming and scripting side of things so anything that may help would be greatly appreciated. Also discussion on the subject of Bullet Hell within Leadwerks is highly encouraged. Thanks.
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