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Ronald Buanno

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Posts posted by Ronald Buanno

  1. I just think the vast amount of tutorials that pertain to 3d stuff speak for themselves. Not really a vast amount of coding tutorials that I have seen. I mean there are some good ones popping up. I just think in general art is easier to obtain, as you can at least buy models if you refuse to make your own ( which can be extremely simple ). Buy scripts? Or better yet packs of code for games? I have not seen any.

     

    I find coding easy compared to modeling and I'm sure there are a lot of people in the same boat. Like gamecreator says finding models that all fit the "scene" can be a problem unless you do it yourself or hire someone.

     

    Do these same things not apply to finding code? Not all code fits everyone's needs. Art is simple. Children can make art.

     

    But I see both sides of the picture, Enough ranting on my part.

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  2. I have solved the issues with the shadows not appearing on the top tier of my map.

    Caulk texture on the tops of the wall brushes needed to be removed to properly cast the shadows.

    Shadow popping at short distance is still occurring though, How can I increase distance / prevent this?

     

    I think the shadow problem on the top floor is because of the caulk texture you're applying to surfaces. Seems like the light goes right through it or something without making a shadow. If you give the top floor blocks a normal texture on all sides it casts the shadows ok. Maybe a more experienced user can explain it more, I'm still learning the ropes myself.

     

    Correct, I had a hunch and textured a bunch of small brushes in game differently to see how they were effected by light to figure it out.

    rumble_arena_fixed_shadows.zip

  3. Yes, but not many coders spend there time coding stuff to give away for free.. Some make tutorials, but its not like art. People give away 3d assets for free. Its a finish product. Most coders give snippets, leaving lots to be finished usually. In general even high school students can have access to and learn 3d programs, very few have access and get thought coding let alone coding entire games.

  4. Also, focusing on model packs because they were "popular" is not really something I would advertise. This is a game engine, its missing basic features many others have, even free ones (hammer). Model packs can be purchased in a slew of other websites, the workshop can let users create and share model packs, and in general focusing on models and the sale of the model packs in not going to get the features list were it should be.

  5. This seems like pretty basic stuff that should be working.. If we are supposed to be able to "easily create a game without ever leaving Linux."

     

    Why don't the tool tips work on the sidebar? Who knows what button is what..

     

    We need menu's that show us the hotkey's. Someone told me Texture Lock is Control + L where can anyone show me that on the website or in the editor? This says there are apply and pick material buttons? Where are they?

    http://www.leadwerks.com/werkspace/blog/1/entry-1226-new-build-provides-texture-lock-improved-tex-mapping/

     

    How about more right click options? Like parent/join.. Make prefab.. List goes on.

     

    Skybox texture? In editor its glitchy.. can't Leadwerks follow Hammer's lead and have a developer skybox texture for this as representation in editor?

     

    Sticky Control keys? Now that I am aware that control is the duplicate by dragging key, I've noticed lots of glitches and sticks.. again where are these keys and combinations listed for people to view and learn?

     

    How about a break away menu like Hammer for rotation, translation, and scaling brushes? Clicking edit>rotate y is not gonna cut it.. Can I assign A hot key to do that? Will I have enough hot keys? lol

     

    It's disappointing to have just purchased and not have any really hotkey cheat sheets.

     

    If I were to review Leadwerks on steam right now, it would not reflect well like many of the other peer reviews.

  6. Hmmm, More help needed here guys, I'm trying to add a skybox to my practice map, and well for starters the sky material is borked in the viewer which is really annoying, couldn't leadwerks just use a skybox texture like source engine to remedy this? And when I apply my skybox the lighting in the level is instantly darkened and messed up. How do I avoid this? Anyone else notice the control button has weird activity? Where if you press it while something was clicked you have to repress control to continue?

     

    Updated version of my practice map showing my skybox and lighting issues.

    Also I have included a simple prefab for my type of stairs if anyone wants to use it, I think they are more usable that the stairs Josh demonstrated in his sample.map.

    rumble_pit.zip

  7. Also for rotations, I think a source equivilant of the Control + M menu should be made, Do you guys agree? A menu that lets you type in units/degree's to rotate, translate, or scale. This whole edit menu click rotate thing is not at all what we need. Unless... I can hot key that?

  8. Could you elaborate on grouping? In my map for instance, I select all of my stair wedge's, then how do I "drag them" to the parent object? I think there should definitely be a parent button that lets you click the objects, or even a right click menu.

     

    ---

    Scratch that, I dragged all the items in the scene menu and it seems to work.

    This is an awkward way of grouping thinks in my opinion. But I suppose it works.

     

    Also, Control + L for texture lock, Is not doing anything for me. Duplicated prefabs start with good textures, then I move and its all borked. Again, there is no button for this action? Or even a drop down menu?

  9. Olby, Thanks for all the suggestions and information.

     

    It's really a shame there isn't a drop down menu that shows you some of these hot keys. Well not that I can find at least. Also the lack of tool tips for the tools is rather annoying, I'm not sure if that's just a Linux issue, but this is supposed to be a Linux development kit.

     

    I'm going to try out the new methods to whip up a new practice map.

  10. Hello, I'm going to be using this thread to ask questions about mapping with the editor and showing examples of my current maps in progress.

     

    A couple of questions I have so far are:

     

    - I notice copy and pasting duplicates of an object (brushes) snaps them to a offset grid, Any way to make this new duplicate I paste to snap to my current grid so I don't have to size down and adjust? This is extremely unproductive D:

     

    - What is the deal with the material editor? Are we getting a new tool for this? Pasted duplicates textures are readjusted and must be tweaked by hand to correct, how can I avoid this? Source engine allowed you to save material placement via world or local object, is this possible?

     

    - How can I save a prefab of a set of objects (brushes)? I select them all and I cannot right click to save them as a prefab? That stinks!

     

    - Is there a way to edit verts? In Source engine you could move individual verts on objects (brushes) is this simply not possible in Leadwerks?

     

    - Is there a way to disable the grid from showing in the perspective view? It sometimes gets in my way and is just generally not what I need for that window.

     

    - Rotating a group of objects rotates them all individually not as a group? Anyways to enable this? Also seems unproductive D:

     

    More questions to come.

     

    For now, Here is a map I have made to learn a bit about the editor.

    Enjoy, and critique!

    rumble_arena.map.zip

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