I'm a complete newby with leadwerks but the concept of the scripting language poses an interesting option in a game I'm currently creating a design doc for... my question is do scripts run in parallel or sequentially? If one object has a huge script and another a small one will the whole huge script run (until its exited) as well as the whole small one or does it thread them?
Context: If two objects have script that turns them to point at each other, but one script is inefficiently written (extra instructions) will the "lean" script object start turning first?